Full notes
Full Shuffled Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Maps
- Performance
- Fixes
Hello all, It's been one week since the game has launched in Early Access! Thank you all for your feedback and reporting bugs. Take a look at how much we got done this week!
Thanks for your support! ~Voided
UI IMPROVEMENTS
The Mini-map is cleaned up, highlighting the level layout.
When entering secret rooms, shows them on the minimap and plays a little jingle.
Added a new larger player icon on the minimap.
Keys are highlighted with a key icon on the minimap.
before / after
Show movement speed icons in combat for both heroes and enemies.
Added mouse controls and cursor icon for jumping between platforms, stepping stones and when using speed pads.
Info tooltip UI now shows card type and subtype
Added Info tooltip to the Victory screen, allowing you to inspect status effects and cards there.
Harmony mana shows amount healed, and doesn't show particles anymore when at full life.
Centralized the completion star above bosses' heads.
GAMEPLAY
Increased the amount of interest rooms (blue dots on minimap) per level by +43%.
Increased the chance of recruitable wanderers showing up by +100%.
Increased the chance of chests spawning by +40%.
Healing spells no longer heal enemies.
Reduced amount of burning caused by fire abilities, especially enemies in the volcano biome.
Can now use water cards directly on heroes to remove burning.
Channeler's main ability 'Power Up' can now be used on other objects, as if using a might card. It can also no longer be abused for huge damage gains before combat.
BUG FIXES
Fixed a crash that could occur when taking the 'Insanity' curse, while having modified card subtypes in your deck.
Fixed a crash related to using bombs in combat while having the metabolism relic.
Fixed a glitch where the total ability damage was doubled for each enemy critted. Oops!
Fixed a major bug where the new quick-load key (F9) could empty your deck.
Fixed a bug where using your main ability with the mouse on a liftable/pushable object would interact with it instead.
Fixed a bug where you couldn't push blocks over opened gates when using the mouse.
Fixed a bug where using Heal outside of combat would not properly check for mana cost on repeated use.
Fixed a bug where you could reuse 'Earth' cards or liftable rocks on already activated cairns.
Fixed a bug where using the 'Unstuck' button would overwrite the backup save used for the 'Reset level' button.
Fixed a bug where the option to enable always showing life would not save in the settings screen.
Fixed a bug where the 'Star deck' relic would not properly lock/unlock cards in your deck.
Fixed a bug where the 'Obelisk' relic only worked while in cover, and could give its damage boost to enemies.
Fixed a bug where untaken loot would not disappear between combats.
Fixed a bug where cards could be smuggled between combat turns by dragging them.
Fixed a bug where creatures could be knockbacked through their allies.
Fixed a graphical bug where entering a level would reveal another part of the minimap.
Fixed a graphical bug where the card name was sometimes hidden behind the card when 'show card name' settings was enabled.
Nov 25th
Increased object permanency
Code has been separated for when an object or creature is created normally compared to being created by reloading a save. This fixes various bugs where objects were randomized every time you reloaded a save.
Examples include
The outfit a mercenary was wearing, the size of a slime, and whether a barrel has coins in it or not.
Can now use abilities on missing tiles in combat.
Can no longer flee combat in the tutorial.
Fixed an error that would show when loading a save after fully closing and restarting the game.
Fixed a bug where recruitable wanderers would disappear after reloading save.
Fixed a bug where falling in the water would not teleport you back to spawn.
Fixed a bug where shovels could dig holes on water and lava tiles.
Fixed a bug where putting a liftable pot on speed pads could allow the pot to break multiple times.
Fixed a visual bug where the Info UI was temporary stuck after hovering over a card just before entering combat.
Fixed a visual bug where Statuses near hero boxes would overlap.
Source
Changelog.gg summarizes and formats this update. How we read updates.
