Full notes
Full Shrooms! Tower Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Maps
- UI and audio
- Fixes
Shrooms! Tower Defence changes
Thanks so much for playing Shrooms! This update focuses on improving early-game clarity, smoothing out progression, and tightening balance across several Shroom types. It should make first wins more straightforward while keeping higher wave runs just as challenging.
Early Progression & Tutorials
Added beginner challenges to help unlock modifiers earlier and give new players more tools sooner.
Updated several tutorial hints for clearer guidance during the first run.
First playthrough difficulty slightly reduced to help players get their first win and learn the core mechanics more comfortably.
Tundra biome now unlocks automatically after clearing Wave 30 on Forest (no full run win required).
Shroom Balancing
Thunder Tuft and Chicken of the Hood unlocked earlier
Chicken of the Hood has increased range and damage to compete better with other Shrooms
Heaven’s Wrath’s abilities now do more damage
Reduced Giant Puffbomb’s attack speed to keep it more in line with other Shrooms’ damage output.
Modifiers
Several modifiers are now cheaper, making experimentation more accessible earlier in a run.
Bug Fixes
Fixed a handful of small visual and UI issues.
Corrected hints triggering incorrectly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
