Full notes
Full Shrooms! Tower Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
Shrooms! Tower Defence changes
The Shrooms! Tower Defence demo is back, now updated with all the polish, balance, and fungi-fuelled mayhem you can expect from the full game.
If you want to try the game before picking up the full version, the demo includes:
A full run of the forest biome island – pick from unlimited variations using procedural generation.
A selection of early towers, complete with their full upgrade paths and abilities.
Some early game modifiers, allowing you to experience the game-changing meta-progression unlocked in the full game.
Full access to in-game challenges to test your skill
If you like what you see, be sure to check out the full game to unlock:
All Shroom species. Along with their powerful upgrades and unique player-controlled abilities.
All modifiers. Create chaotic, over-powered games or fiendish challenges.
All biomes. They don’t just look different; each biome uses a different generation profile and become more challenging as you progress.
Endless mode. Thought the final wave of the demo was easy? Wait till you’re a few waves into endless and you may think differently.
Steam achievements. How far can you push your Shrooms?
Hope you enjoy giving it a go, and thank you for the support so far.
Source
Changelog.gg summarizes and formats this update. How we read updates.
