In this update4
Full notes
Full Shrine's Legacy update
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What changed
- UI and audio
- Performance
- Gameplay
- Events
- Fixes
- Maps
Shrine's Legacy changes
Today's patch has map fixes, some important fixes for the UI when using the Chinese Language, along with improvements to the save / load system! Lastly, there are a few other misc UI fixes included!
If you had trouble starting the game in the past due to crashes, you should give it another try now. The game should now check for old or corrupted save/config files and move them to a backup folder if found instead of crashing on startup.
Patch Notes
New Content / Features:
- Saving / LoadingIf the game detects an invalid, old, or corrupted save file or configuration file, it now moves it into a new a folder and ignores it, rather than triggering a game crash
Saving / Loading: If the game fails to save for some reason, it should now give an error message instead of failing silently
Bug Fixes / Adjustments:
- OtherNew numbering scheme for new versions
- Galadine / SoftlockFixed an issue where the cutscene wouldn't start after defeating the guards if you died and retried, preventing you from getting the reward
- Marize / SoftlockFixed an issue where you could fall out of bounds after using the wind spell in certain places in the town
Menu / UI: Jewel slots display now makes it clear the current max total in the game at the moment
Map / UI / Postcat Quest: The locations for the quest are now marked with easy to see postcat faces for better clarity
- Galadine / LayeringFixed a couple boxes which were on the wrong layer drawing below the player
Localization: The names of world locations in the menu and title screen now update immediately when you change the language (requires saving game once after update to apply)
Localization: Rio and Reima's names now properly update upon loading a game saved with a different language setting than your current language
UI / Localization: Chinese UI for many title screen and in-game menus was cleaned up significantly
UI / Localization: Chinese button prompt text now has a proper dropshadow
- UI / LocalizationAdded a variant of the title screen textbox with more space
UI / Localization: The quit / confirmation textbox now allows for a bit more space for text
- UI / LocalizationFixed an issue where the cancel button text would not update in the config menu after changing languages
- UI / LocalizationFixed an issue where the file select button descriptors on the title screen would not update after changing languages
- UIFixed an issue where all jewels after the first equipped jewel would incorrectly display at full opacity in the inventory selection menu
UI: Moved "Speedrun Timer" option to "Other" config screen instead of "Visuals" config screen
Dialogue: A very minor adjustment to one of Mala's lines in the early game
Mapping Fixes:
- Galadine TownFixed some issues with the collisions / appearance of the entrance and exit of Galadine and it's neighboring rooms
- Galadine TownFixed some other minor tiling and collider issues
- Galadine CastleFixed some minor tiling issues
- Final DungeonFixed a wierd doorway collider at around the mid-point of the dungeon
- Fellinore Overworld / LayeringFixed some layering issues such as with the bridges
Yuril Village: Some map polish and layering fixes
Early Game: A few of the early caves got some light coming from the entrances (more to come soon)
- Yuril + Marize + Siltens OverworldFixed some various layering and shadow issues in many of these rooms
- Groonis IslandFixed some various layering and shadow issues in many of the rooms
Source
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