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Steam News12 October 20258mo ago

Shrine's Legacy Patch Notes v1.03

Shrine's Legacy Patch v1.03 is out now! There are a few critical fixes in this patch: Hotfix for a few crashes that were still on-going!

Full notes

Full Shrine's Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions9 changes2 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
  • Events
fixedHotfix for a few crashes that were still on-going! Let us know if you run into any more crashes, we'll try to weed them out as quickly as possible!
changedSome smaller bug fixes and polish improvements
changedSome important polish improvements for maps, especially one of the post-game dungeons
changedLocalization fixes
changedBelkhar Overworld: A few rooms got some tiling improvements
addedVeyrlorn: One of the rooms is designed in a way that makes it more clear that wind could be used now. Will add a proper tutorial / tutorial message for the wind spell in a future update

Shrine's Legacy changes

fixedHotfix for a few crashes that were still on-going! Let us know if you run into any more crashes, we'll try to weed them out as quickly as possible!
changedSome smaller bug fixes and polish improvements
changedSome important polish improvements for maps, especially one of the post-game dungeons
changedLocalization fixes
changedBelkhar Overworld: A few rooms got some tiling improvements

Shrine's Legacy Patch v1.03 is out now! There are a few critical fixes in this patch:

  • Hotfix for a few crashes that were still on-going! Let us know if you run into any more crashes, we'll try to weed them out as quickly as possible!

  • Some smaller bug fixes and polish improvements

  • Some important polish improvements for maps, especially one of the post-game dungeons

  • Localization fixes

Additions / Adjustments:

  • Galadine Overworld: Several rooms got some polish adjustments

  • Yuril Overworld: A couple rooms got some tiny adjustments

  • Belkhar Overworld: A few rooms got some tiling improvements

  • Veyrlorn: One of the rooms is designed in a way that makes it more clear that wind could be used now. Will add a proper tutorial / tutorial message for the wind spell in a future update

  • Post-Game Dungeon 1: Got a pretty significant visual polish pass

  • Yuril / CutsceneSlightly adjusted Mala's dialogue when she receives the first letter to better flow into the next scene with her

Bug Fixes:

  • Crash / Co-opOpening a treasure chest on a different elevation from the other player could very rarely cause a crash. This is fixed now
  • Crash / DialogueFixed an error where very dialogue could randomly (but rarely) crash the game (found at the Lethoral Canyon early battle scene, but seems like it can happen in different places. It should be fixed for all instances as the bug was the same, but let us know if you get a dialogue crash in the future.)
  • Crash / TestIt was possible to very rarely crash when retrying boss battles. I wasn't able to replicate the bug, but I added code to hopefully catch it and prevent the crash. Please let us know if you run into any future issues with retrying boss battles in the future.
  • Softlock / Co-op: 1st battle with the cloaked figure no longer softlocks or puts a player on the wrong elevation if one of the players is climbing or on the lower elevation when the scene starts

  • Softlock: 2nd battle with the cloaked figure no longer softlocks with the boss out of frame if you die and retry

  • Moglore Miniboss / SoftlockFixed a bug where the enemies stop spawning after a little while, potentially soft-locking the player until they reload
  • Moglore Miniboss / Clarity: Battle starts with one torch lit now, so that the challenge of the encounter is more clear

  • Siltens / Minor: Thaiden's name and portrait now appear correctly in town after you learn his name

  • Yuril / Minor: Mala now sits facing the correct way while reading a book during a cutscene

  • Localization / ChineseThe script should have properly updated this time (it seems like it didn't update correctly in the last patch). Also made additional improvements to dialogue that previously could go out of bounds of the textbox.

Balancing:

  • VolumeFurther reduced the volume on the ooze enemies attack in the first post-game dungeon (it was still too loud)

Source

Steam News / 12 October 2025

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