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Steam News25 March 20263mo ago

PATCH NOTES — Week 3 | 03/25/26

Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix.

Full notes

Full SHRAPNEL update

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What changed

20 fixes0 additions6 changes3 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • Maps
  • UI and audio
fixedThanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing.
changedReduced Phantom default max health from 400 to 350.
changedIncreased the body shot damage of the DMR.
removedRemoved camera shakes during Sigma storms.
removedRemoved camera shakes from grenades.
changedReduced AR2 magazine ammo from 33 to 30.
Phantom default max health400350Phantom default max health decreased, nerfAR2 magazine ammo3330AR2 magazine ammo decreased, nerf

Thanks to 420, Tony and Apogee who were our hotfix test subjects in the Zone for the latest hotfix. Hotfix Update 3/25/26: We have shipped targeted hot fixes to improve combat readability, correct unintended mitigation, and refine weapon pacing.

  • Reduced Phantom default max health from 400 to 350.

  • Increased the body shot damage of the DMR.

  • Removed camera shakes during Sigma storms.

  • Removed camera shakes from grenades.

  • Reduced AR2 magazine ammo from 33 to 30.

  • Removed the teamplay effect on Phantom’s Sigma Shield (Blockade) that was causing allies to gain increased damage resistance while the ability was active.

  • Fixed an issue with the PSO and skybox that caused VFX flickering.

PATCH NOTES — Week 3 | 03/18/26 BUG FIXES

  • Fixed an issue where Phantom's Sigma Ability (Shield and Power Boost) FPV effects were not displaying

  • Fixed an issue where Phantom's Sigma Shield VFX would incorrectly appear active on late-joining players when taking damage

  • Fixed an issue where the AR2 Reload Animation was not matching the weapon model

  • Fixed an issue preventing players from climbing when using Sigma Shield (Blockade)

  • Fixed an issue where players could get into a state where they were unable to climb or mantle

  • Fixed an issue where dead bodies around the map had collision and were blocking pathing

  • Fixed an issue where Swan was receiving 3 multi-dash charges instead of 5 at ability level 3 when respawning

  • Fixed an issue where selecting a Stacking Trait would not save after navigating away from the screen

  • Fixed an issue where players could get stuck in a "fetching profile information" loop after entering the wrong password on the login screen

  • Fixed FPS drops when standing in a crater

  • Fixed FPS drops when collecting Sigma

  • Fixed the Revolver spread displaying inaccurately, causing it to appear as if it had reset

  • Fixed an issue where Stonewall had leftover VFX playing after using Shockwave

  • Fixed an issue where superfluous "E" and "Q" input prompts were visible on multiple front-end menu screens

  • Fixed an issue where navigating the front-end with E and Q had no audio SFX feedback

  • Fixed an issue where players could see out of bounds and shoot through walls under the bridges in Trainyard

  • Fixed an issue where the Victory / Defeat screen would only display correctly on the first match after launch

  • Fixed an issue where Picking up Sigma Clusters quickly could remove Sigma from play and cause desyncs at Drop Zones

UPCOMING (Weeks 3–4)

  • Continued weapon and Operator tuning as the full roster settles into the meta

  • Base attribute adjustments (Health, Speed, Stamina Recovery, Jump Height) alongside the tuning pass

  • Matchmaking and session flow improvements Game Performance Improvements

Source

Steam News / 25 March 2026

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