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Steam News18 March 20263mo ago

PATCH NOTES — Week 2 | 03/18/26

PATCH NOTES — Week 2 | 03/18/26 BUG FIXES Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing

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What changed

2 fixes0 additions1 change0 removals
  • Performance
  • Balance
fixedFixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE
changedImproved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader compile delays Continued improvements to load times and late-join issues UPCOMING (Weeks 3–4)
fixedWeapon tuning pass once we see how the new Operators and weapons affect the battlefield Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer

PATCH NOTES — Week 2 | 03/18/26 BUG FIXES

Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE

Improved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader compile delays Continued improvements to load times and late-join issues UPCOMING (Weeks 3–4)

Weapon tuning pass once we see how the new Operators and weapons affect the battlefield Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer

Source

Steam News / 18 March 2026

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