Full notes
Full SHRAPNEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
PATCH NOTES — Week 2 | 03/18/26 BUG FIXES
Fixed an issue where textures and VFX would late load when deploying into a match Fixed a delay when attempting to pick up Sigma Fixed an issue preventing players from changing Operators on the death screen PERFORMANCE
Improved navigation across the environment to better support movement and flow Fixed a major issue causing long load times and shader compile delays Continued improvements to load times and late-join issues UPCOMING (Weeks 3–4)
Weapon tuning pass once we see how the new Operators and weapons affect the battlefield Base attribute adjustments (Health, Speed, Stamina Recovery, Stamina Total, Jump Height) to be addressed alongside weapon tuning as the new Operator mix becomes clearer
Source
Changelog.gg summarizes and formats this update. How we read updates.
