In this update15
Full notes
Full SHRAPNEL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
- Events
SHRAPNEL changes
Operators,
Early Access is just the beginning. Over the first four weeks, we’ll be rolling out new Operators, abilities, weapons, and systems while gathering feedback from the community to help shape the future of Shrapnel.
Here’s what’s coming to the Sacrifice Zone.
Week One — Deployment
Map
Tokyo 2043 (Dusk)
Operators
Swan
Index
Operator Abilities
Skipspace
Kinetic Pulse
Weapons
AR1
Shotgun
SMG
Pistol
Revolver
Throwable
Grenade
Systems
Operator weapon loadouts
Weapon skin equips
Skill-based matchmaking
Progression testing (Cap: Rank 1, Level 20)
Sigma Deposited Leaderboard
Week Two — Reinforcements Arrive
Everything from Week One, plus:
New Operators
Stonewall
Phantom
New Abilities
Shockwave
Blockade
New Weapon
AR2
Systems
Progression testing continues (Cap: Rank 1, Level 20)
Leaderboard reset
New Game Features
REDACTED
Week Three — Escalation
Everything from Week Two, plus:
New Operator
Mother
New Ability
Overdrive
New Weapon
DMR
LMG
New Throwable
Sigma Grenade
Systems
Leaderboard reset
New Game Features
REDACTED
Week Four — Season Begins
Operator Battlepass
The first Operator Battlepass launches
Progression
Progression reset + reward distribution
Systems
Operator Reconditioning
Leaderboard reset
New Game Features
REDACTED
Early Access means building the game with the community. Each week brings new content, systems, and tuning as we learn from how you play in the Sacrifice Zone.
Jump in, experiment with Operators, test strategies, and help shape the future of Shrapnel.
See you in the Zone.
Source
Changelog.gg summarizes and formats this update. How we read updates.
