Full notes
Full Shotgun Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Changes:
Added a collectable card bestiary to the game. Common cards randomly drop from enemies. Uncommon and rare cards are found in specific places throughout the game.
Many of the game's visuals look sharper and move smoother now.
Dying now sends you straight back to your last save point instead of the title screen.
Summoned skeletons are now destroyed along with the lesser alien bosses.
1-8 now selects the appropriate item if player 1 is using a keyboard.
Added a new music track for cave areas.
The compass now also allows you to track rooms you have been in before in dungeons.
The eyeball enemies have been given a little something extra. Be prepared.
Added an error effect when trying to open locked doors and blocks before the room has been cleared.
All save data has been wiped for this update due to changes in the save files. This should be the last time this will be necessary. Bug Fixes:
Charger Beetles could not be killed if an occultist was in the room. These enemies rarely appear together.
Vertical moving teleporters would sometimes touch you and not move you to the destination.
Certain enemies that were supposed to repawn were not doing so until you quit the game or died.
The second player was getting stuck in the door when you entered a room sometimes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
