Full notes
Full Shotgun Legend update
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What changed
- Gameplay
- Balance
- UI and audio
Shotgun Legend changes
Changes:
The final dungeon of the main story, level 10, is now open to the public for testing.
Removed the early access warning screen as the game can now be played to completion. I have some plans for future content though.
You will now continue with at least half of your maximum health or 3, whichever is higher, and at least 3 in the cooler as well.
Wall huggers now count as enemies again, meaning they have to be killed as well to escape the room.
Redesigned a particular secret room in level 8 a bit. It was loud and obnoxious almost anywhere you stood.
The devistator attachment now uses 2 wave shells instead of 3. It actually seems useful now.
The images in the book about health and ammo boxes have been increased in size.
Added moving teleporter traps. A brand new thing to be annoyed by.
The opening crawl is now much shorter and more mysterious.
The books have been changed to torn pages. It was strange that entire books often had a single readable page.
Moved some of the story from the opening crawl to pages found throughout the game.
Changed the sound the logo makes at the title screen.
Increased the health of most of the major bosses.
Increased the skeleton sheriff's health slightly.
Reduced the health of the bomber aliens slightly.
Increased the health of the blue and red ghosts slightly.
Shortened the duration and cooldown of the barrier generator. Bug Fixes:
The skeleton sheriff's aim was off by quite a bit. He will now shoot at players again instead of whatever he was aiming at.
giant crabs no longer drop items in strange places. Often far from where they died.
A few npcs kept displaying text when attacking you.
The barrier generator lasted longer on player 1 than player 2 when used.
Unstable wave shell drops no longer destroy crystals on pickup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
