Full notes
Full Shotgun Cop Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions2 changes0 removals
- Balance
- Gameplay
- UI and audio
- Fixes
changedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!"All in One" challange Can you beat the Speedrun, Kill All and No Damage challenge in one run?
addedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!Added Remappable keys
changedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!Quick restart level button (default F5)
addedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!Added mouse sensitivity option
addedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!Added prompt to help communicate that you can skip through the death screen sequence
fixedHello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!Two very minor bugs fixed
Hello everyone! Here is a little update for the demo that addresses a few bugs and thanks to your suggestion some quality-of-life updates!
"All in One" challange Can you beat the Speedrun, Kill All and No Damage challenge in one run?
Rest of fixes and changes
Added Remappable keys
Quick restart level button (default F5)
Able to use an unconfined aim cursor
Added mouse sensitivity option
Invisible code to help speedrunners set up an autosplitter
Added prompt to help communicate that you can skip through the death screen sequence
Two very minor bugs fixed
Source
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