Full notes
Full Shooting Saucer update
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What changed
- Fixes
- Performance
Just finished another patch for Shooting Saucer! Mostly changed stuff to make the game play smoother, like improving the framerate in some laggy areas. Now that I have all the bugs people told me about so far fixed, I can move on to making some more significant content updates for the game :)
thanks a lot to my buddy onlinefrog for helping with the optimizations and bug fixes for this patch!
here're the detailed patch notes: -Optimized the tile drawing system to improve overall framerate -Made level design changes on the cave level and the secret level, mostly to make it easier for Turr -Fixed a crash involving the squid stack enemies in the city level -Fixed the player getting slightly jerked to the right when the saucer first spawns into a level -Orbs now bounce when they land on the damaging floor in the secret level, making them easier to collect -added a version indicator on the options screen -added a few more people to the special thanks section of the credits
Source
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