Full notes
Full Shoot To Kill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Shoot To Kill changes
Thank you!
We appreciate all the feedback you guys have given us thus far. We've heard you all loud and clear about the issues in the demo and are looking to iron out those bugs before the first public release.
For Realms Deep 2023, there will be a brand new demo for you to play! it will include: GAME CHANGES
New weapon models
More recoil when not in slow motion
Crouching
Sliding
New enemy models
Particle Effects changed
Hitmarkers for hitting armor
Gatling spins up faster
end of level screen
UI update
hitmarker on kill
invert Y axis in options menu
Melee, dashing, and sliding now cause knockback on enemies
BUG FIXES
Lower enemy chatter volume
pointed super shotgun at reticle
fixed audio bugs when in slow motion
fix bug with teleporter
fix issue with jumping (no more weird double jump)
That's all we have for have now, but we hope that you will try out the brand new demo and have some head splattering fun!
Oh and don't forget to Steam post image -Mico Demo, Demo Disk Productions
FEEDBACK FORM
Source
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