In this update2
Full notes
Full Shoot To Kill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
Shoot To Kill changes
Thank you!
We appreciate all the feedback you guys have given us thus far. We've heard you all loud and clear about the issues in the demo and are looking to iron out those bugs before the first public release. Going forward it'd be a big help if you could submit any future suggestions, bugs, issues you have using the feedback form linked at the bottom of this post. Before you all stampede towards that form let me inform you of what we are already aware of.
Known Bugs
Enemy Audio too loud
Player can fall through level when pushed in bathrooms
Optimization on certain hardware and FPS dips
Door in first area can sometimes teleport player in floor
Enemy aggro doesn't stop
Enemy detection sometimes not working properly
Known Issues
Players get stuck on train tracks (if this happens look upward, jump, then dash)
Options menu needs more love (volume slider bugs, more options for accessibility)
Pickup radius on ammo needs to be bigger
Explosion radius needs to be bigger
Aside from working on these issues we have also have few features in the works to make each more impactful.
That's all we have for have now, but we hope that you'll all give the demo a few more runs to optimize your mayhem.
Oh and don't forget to Steam post image -Demo Disk Productions
FEEDBACK FORM
Source
Changelog.gg summarizes and formats this update. How we read updates.
