Full notes
Full Shoot 'm Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Thanks for the valueable feedback during the open beta! I've addressed some issues and made some improvements here and there; You can now always spawn in zombie survival mode - no need to buy new spawns. You don't lose money yet when you die - as the zombies coming at you might be a challenge.. We'll see how this goes. Also prevented issues where you'd be able to buy things that didn't help (e.g. didn't fit, or already full health). Thats fixed! I've improved a bit on the drawing pipelines regarding lights and walls - there's still some more optimisations to be done, but this should help out a bit already.
Added [BOT] name to bots
Changed spawning options in zombie survival mode
Improved chat sound effects
Improved car sounds effects
Improved some performance by batching light draw calls together, should improve performance on older machines.
Improved wall rendering by a lot, lowering VRAM usage, loading times and wall rendering times.
Fixed wall rendering issue in linux
Fixed issue when hitting "reload" while holding grenade
Fixed error in main menu on specific occasions
Fixed losing money by being able to buy more deployables than you can carry, heal when full health, or repair with 100% base.
Source
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