Full notes
Full Shoot 'm Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
- Maps
- UI and audio
Shoot 'm Up changes
- Venomhero
With the new 1.1.0 release there have been some bug reports and some suggestions. There's some other new features inside the engine that are also worth exploring - so we did that in this patch. CHANGELOG:
Fixed a bug where zombie game mode could crash (Thanks Akelaphobia)
Fixed graphical issue in E1M2 (Thanks Akelaphobia)
Fixed a small memory leak in campaign modes / tutorial (some still remain but those are a bug in the engine...)
Fixed physics offset for walls and assets (causing invisible collisions with cars at the wrong spots)
Fixed some performance issues with lighting system
Fixed headshot effect happening even when friendly fire is disabled (Thanks Akelaphobia)
Fixed explosive damage ignoring friendly fire (Thanks Akelaphobia)
Fixed map editor starting in center of map, instead of at the topleft edge
Fixed issue with piece renderer in map editor
Fixed issue where collider would still appear on objects even if they are on the floor
Added ability to remove points from lined sprites (use Delete button)
Added borderless window support (Thanks Akelaphobia)
Added map editor now saving and loading last camera position
Added maps now storing their supported game modes, and this is checked when starting a server
Added more original maps made by Venom / Dutch
Improved map editor saving & loading - quicker and no more external tools (7zip) needed!
Improved audio effect level when hitting chat limit (Thanks Akelaphobia)
Source
Changelog.gg summarizes and formats this update. How we read updates.
