HomeGamesUpdatesPricingMethodology
Steam News14 April 20188y ago

DevLog #14 | EA Release is nearing (0.7.0)

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features.

Full notes

Full Shoot 'm Up update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes15 additions21 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Server
  • Fixes
  • Balance
addedAdded complete initial campaign
addedAdded flamethrower
addedAdded new zombie
addedAdded deployable setup
addedAdded barbed wire deployable
addedAdded lantern deployable

Again, a lot of work has been done in the last period of time - as the game isn't released yet, it doesn't require me to post updates weekly / monthly, so I can easily work on bigger features. I've done a lot since the last 0.6.0 version - here goes!

  • Added complete initial campaign

  • Added flamethrower

  • Added new zombie

  • Added deployable setup

  • Added barbed wire deployable

  • Added lantern deployable

  • Added indoor to hospital map

  • Added random weather to all maps

  • Added doors to car

  • Added particle options

  • Added realistic smoke to main menu

  • Added more sounds to emitter tool

  • Added properties in map editor

  • Added more light functionality (both in editor and in-game)

  • Added notification to teammates dying in zombie survival mode

  • Improved in-game HUD

  • Improved network validation to prevent issues

  • Improved particles

  • Improved lagging feet behind player model

  • Improved shadow casting from players

  • Improved zombie movement (more efficient & looks better)

  • Improved light settings in mapeditor

  • Improved muzzle flashes

  • Improved audio emitter tool in map editor

  • Improved debug window

  • Improved car graphics

  • Improved car physics

  • Improved cutscene looks

  • Improved balancing of zombie rounds

  • Improved zombie survival mode to always be in the dusk + stormy weather

  • Improved network performance for fire bits

  • Improved pathfinding so that its smoother

  • Improved sound levels

  • Changed weapon / grenade drops to remain 10 times longer in zombie survival mode

  • Fixed earrape when being shot by shotgun

  • Fixed issue where hosting people were able to shoot on killed players

  • Fixed dropped weapons & money not being shown to newly joined clients

  • Fixed some particles misbehaving

  • Fixed sound issues when a lot of barbed wire was deployed

  • Fixed look of rooftops

  • Fixed some graphic glitches with zombies

  • Fixed bug where weapon would become invisible for other people if you swapped during reloading

  • Fixed dropped weapons, money and grenades not being visible for newly joined players

  • Fixed issue where grenade damage could be applied to killed players

  • Fixed main menu music issue

  • Optimized zombie bodies + made them look nicer

Final testing phase

I'm currently in the process of giving away the game to more and more testers, and I'll be finishing up on some more information (roadmap, level editor + dedicated hosting documentation). Stay tuned - maybe you'll receive a Steam Key in your inbox very soon!

Source

Steam News / 14 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.