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Steam News8 April 20251y ago

V1.1.0 Change log

Leaderboards heading into S2 season! Thanks to everyone for playing and giving feedback!

Full notes

Full SHOOPER NOVA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition4 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Balance
  • Fixes
changedLeaderboards heading into S2 season!Thanks to everyone for playing and giving feedback! The game's difficulty, randomness, and balance have been tweaked quite a bit from release, as well as through your bug feedback reports. Since the game's values have changed a lot compared to when it was released, for the sake of the fairness and fun of the leaderboards, this update will enter the S2 season of the leaderboards! Thank you to the 6,500 players who fought on the leaderboards during the S1 season! Together we have protected the planet! (You can go to the Leaderboards interface to switch seasons to view historical rankings)
changedMechanism AdjustmentAt the end of each wave, bullets present can be ejected up to one more time to avoid lag in the store screen
addedComponent and tech adjustmentsSuper Link: can now be repurchased and stacked up to 5 times
changedComponent and tech adjustmentsAccelerator: -10% => -20% cooldown remaining on summons when bullet change is complete
changedComponent and tech adjustmentsShield Core: Shield knockback distance in the center of the turret is increased by 50% => 100%.
fixedBug FixesFix: Severe lag when selling valuable components

SHOOPER NOVA changes

changedThanks to everyone for playing and giving feedback! The game's difficulty, randomness, and balance have been tweaked quite a bit from release, as well as through your bug feedback reports. Since the game's values have changed a lot compared to when it was released, for the sake of the fairness and fun of the leaderboards, this update will enter the S2 season of the leaderboards! Thank you to the 6,500 players who fought on the leaderboards during the S1 season! Together we have protected the planet! (You can go to the Leaderboards interface to switch seasons to view historical rankings)
changedAt the end of each wave, bullets present can be ejected up to one more time to avoid lag in the store screen
addedSuper Link: can now be repurchased and stacked up to 5 times
changedAccelerator: -10% => -20% cooldown remaining on summons when bullet change is complete
changedShield Core: Shield knockback distance in the center of the turret is increased by 50% => 100%.

Leaderboards heading into S2 season!

Thanks to everyone for playing and giving feedback! The game's difficulty, randomness, and balance have been tweaked quite a bit from release, as well as through your bug feedback reports. Since the game's values have changed a lot compared to when it was released, for the sake of the fairness and fun of the leaderboards, this update will enter the S2 season of the leaderboards! Thank you to the 6,500 players who fought on the leaderboards during the S1 season! Together we have protected the planet! (You can go to the Leaderboards interface to switch seasons to view historical rankings)

Mechanism Adjustment

  • After killing a boss, the remaining time will be converted into money: 2 money/sec.

  • Blood growth rate of gold mines in Endless Trials halved

  • At the end of each wave, bullets present can be ejected up to one more time to avoid lag in the store screen

Component and tech adjustments

  • Super Gun: Lv.3 Superguns have a count limit of 100=>150 per wave, Lv.4 Superguns have a count limit of 150=>333 per wave

  • Super Link: can now be repurchased and stacked up to 5 times

  • Accelerator: -10% => -20% cooldown remaining on summons when bullet change is complete

  • Turret Core: Increases the life of the turret in the center of the shield by 50% => 100%.

  • Shield CoreShield knockback distance in the center of the turret is increased by 50% => 100%.

Bug Fixes

  • Fix: Severe lag when selling valuable components

  • Fix: Some moons/enemies not cleared when component ring is large

  • Fixed: Blood level of some enemies is abnormal after 90 waves in Endless Mode.

  • Fixed: Endless Mode value anomaly that prevented score uploading

Source

Steam News / 8 April 2025

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