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Steam News6 April 20251y ago

V1.0.6 Change log

New pre-requisites for some technologies New pre-requisites for some techs to shrink the random pool and reduce randomness All-in: hold at least 100 money Refinement Restruction: hold at least 100 money Refinement Break

Full notes

Full SHOOPER NOVA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Fixes
addedNew pre-requisites for some technologiesNew pre-requisites for some techs to shrink the random pool and reduce randomness
changedNew pre-requisites for some technologiesGold Technology: Hold at least 60 coins.
changedNew pre-requisites for some technologiesCircular Economy: Component ring occupancy exceeds 50 percent
addedTechnological adjustmentsOversized Magazine: adds more magazine capacity, 10=>15
removedTechnological adjustmentsHP amplification: no longer reduces knockback
changedOther adjustmentsWhen disabling causes a shortage of refreshable components, the store will refresh additional techs and vice versa

SHOOPER NOVA changes

addedNew pre-requisites for some techs to shrink the random pool and reduce randomness
changedGold Technology: Hold at least 60 coins.
changedCircular Economy: Component ring occupancy exceeds 50 percent
addedOversized Magazine: adds more magazine capacity, 10=>15
removedHP amplification: no longer reduces knockback

New pre-requisites for some technologies

New pre-requisites for some techs to shrink the random pool and reduce randomness

  • All-in: hold at least 100 money

  • Refinement Restruction: hold at least 100 money

  • Refinement Breakthrough: Hold at least 60 money

  • Gold Technology: Hold at least 60 coins.

  • Refinement Amplification: Hold at least 40 money.

  • Mini-Support: Warehouse is empty

  • Super Reserve: Warehouse is not empty.

  • Warehouse gold: Warehouse is not empty.

  • Lucky Reserves: Warehouse is not empty.

  • Mod Reserve: Warehouse not empty

  • Circular Economy: Component ring occupancy exceeds 50 percent

  • Deep structure: component ring occupancy exceeds 50%.

  • Streamlined Construction: component ring occupancy is less than 70%

  • Deep construction: component ring occupancy is more than 50%

Technological adjustments

  • Oversized Magazine: adds more magazine capacity, 10=>15

  • HP amplification: no longer reduces knockback

Other adjustments

  • When disabling causes a shortage of refreshable components, the store will refresh additional techs and vice versa

  • Damage per second is displayed with a thousand separator.

BUG Fix

  • Fixed: Elite monsters on hit swipe appear more than 2 at once

  • Fixed: Endless Mode sacrifice stats as failure in career

  • Fixed: Gold Mines abnormally disappearing after about 90 waves.

  • Fixed: Characters dying with half life tech when they only have 1 max life

  • Fixed: Occasionally, at the end of a wave, you can't access the store and the game won't proceed.

  • Fixed: Some text errors

Source

Steam News / 6 April 2025

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