Full notes
Full SHOOPER NOVA update
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What changed
- Gameplay
- Balance
- Store
- Fixes
SHOOPER NOVA changes
New pre-requisites for some technologies
New pre-requisites for some techs to shrink the random pool and reduce randomness
All-in: hold at least 100 money
Refinement Restruction: hold at least 100 money
Refinement Breakthrough: Hold at least 60 money
Gold Technology: Hold at least 60 coins.
Refinement Amplification: Hold at least 40 money.
Mini-Support: Warehouse is empty
Super Reserve: Warehouse is not empty.
Warehouse gold: Warehouse is not empty.
Lucky Reserves: Warehouse is not empty.
Mod Reserve: Warehouse not empty
Circular Economy: Component ring occupancy exceeds 50 percent
Deep structure: component ring occupancy exceeds 50%.
Streamlined Construction: component ring occupancy is less than 70%
Deep construction: component ring occupancy is more than 50%
Technological adjustments
Oversized Magazine: adds more magazine capacity, 10=>15
HP amplification: no longer reduces knockback
Other adjustments
When disabling causes a shortage of refreshable components, the store will refresh additional techs and vice versa
Damage per second is displayed with a thousand separator.
BUG Fix
Fixed: Elite monsters on hit swipe appear more than 2 at once
Fixed: Endless Mode sacrifice stats as failure in career
Fixed: Gold Mines abnormally disappearing after about 90 waves.
Fixed: Characters dying with half life tech when they only have 1 max life
Fixed: Occasionally, at the end of a wave, you can't access the store and the game won't proceed.
Fixed: Some text errors
Source
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