In this update1
Full notes
Full Shoomer Booter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Shoomer Booter changes
Hello Booters and Shoomers!
Since the last update in the 'News' demo build of 'Shoomer Booter' was significantly improved:
"Out of Ammo" HUD Message
Level Name HUD on Begin Play
HUD Short Splash When Player Picks Up Something
HUD Message: "2 out of 3 Secrets"
VFX/SFX for Spawning Enemy
HUD message for cases like: "Red Key Used"
HUD: Sound - 'Secret Found' case
HUD: " Ammo Full" when trying to pick up ammo
Spawn blood splatter in the player's field of view when they take damage
HUD shows damage direction from enemies (left/right/back)
HUD: Slot systems for pickup texts (up to 7 rows)
Localization for French, German, Russian, Spanish, and Portuguese.
Initial logic for no weapon/low ammo
Improved simple door mesh/textures.
Improved finish level mesh/texture
Die logic for the player
Frame lock option: 30/60 unlimited
Options: FPS frame limit
Enemy: 'Braibn-bug' die special sound
Improved lift mesh/textures
Changed simple lift platform texture
- Options/Mapping menuFixed button width when localization changes
Localization tweaks (buttons width etc.)
Splash screen for loading levels
Player phrases: Pickups/Enemies etc.
FPS step, big jump/landing camera shakes
When the weapon is equipped/swapped, show the HUD scheme indicating which number it can be used with (1, 2, 3, 4...)
Fixed default sound slider values in the options menu
Tweaks in level E1M0
Decreased volume for all music cues
So as you can see - the game will be actively improved! Feel free to share your opinion. -- Regards, Tommy Gun Walrus
Source
Changelog.gg summarizes and formats this update. How we read updates.
