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Full notes
Full Shoe it All! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Shoe it All! changes
Hi, everyone! It's been a while (since we first saw you), and we've been hard at work on a brand new demo for Shoe it All! Boots may be for walking, but in this fully rebuilt Demo 2.0 shoes are made for slinging and running... SPEED RUNNING THAT IS. Steam post image
That's right folks. We're introducing a new, fully-playable mode in this update called"Hermes Run". In Hermes Run, you'll be tasked with completing every single level in the demo (some of which are brand new!) as fast as you can without stopping. This is a truly all gas, no breaks experience. Infinite shoes, infinite speed, infinite runs. Can you beat our best dev time? Steam post image
Starting at 0:00 UTC on Saturday, May 16th we're going to be hosting weekly *announcer voice* SPEE RUN SATURDAYS.
Test your mettle against others in the community to see who can come out on top. Join the official Amberbite Games Discord to show off your runs, strats, and earn bragging rights as the winner of each tournament will receive a free copy of the game once it releases on Steam! The demo itself has also been fully revamped with additional levels, more secrets, and improvements across the board. As such, we've unfortunately had to start everyone over from scratch with your progress. Since we're ripping off that band-aid, we also want to mention here that demo progress will NOT convert to full-game progress either. We also added boomboxes to certain levels that will play some pretty sick tunes while you grind out your new best times!
We hope to see all you SIA enjoyers swinging (from the chandelier) and slinging over in our Discord soon!
Full Patch Notes Added:
Boomboxes now play music in selected levels
Chill music added to finish and game over screens
Speedrun mode with timegated levels and freeze timer
Speedrun leaderboard
Screen shake toggle in settings
New hand drawn Icons
Journal decorations for each World
Journal page turn animation
World unlock animation
Changed:
You can now shoot shoes slightly before a level officially starts
Sound effects improved and expanded across all levels
Brand-new main menu design
Better translations for all supported languages
Improved rumble system for more stable and consistent controller feedback
Boss levels jumping back to the journal to allow for choice where to continue
Added a new success text size tier so very long messages no longer overlap the screen
Upgraded to Unity 6000.3.6f1
Restructured demo levels
Best time in level select now displays milliseconds
Removed "Best Time" from journal page one
Adjusted confetti particles
Lowered `glitch`-sound volume
Removed intro on restart for boss and secret levels
Fixed:
Fixed multiple issues that caused performance issues on low memory devices
Resolved a memory leak related to the outline package
Fixed an issue where the sticker end screen animation could not be skipped
Fixed joystick navigation in menus
Adjusted A08 tasks
Adjusted A17 to fix second panel not triggering
Fixed Boss Level 1 rolling apple damaging shoe pile when not thrown
Fixed soft lock in Level 11 when scarecrow is hit and avocado misses the neighbor
Fixed avocado being disrupted by shoe
Fixed extra apple shooting at start of neighbor spawning
Fixed fence pre-shoot to still grant 3 shoes task even if finished with one shoe
Fixed shoe being fired when resuming from pause menu
Fixed boss music tracks overlapping each other in World Z
Fixed finish screen music continuing to play in-level
Fixed finish screen sticker animation speed
Fixed performance drop on level reload and despawn
Fixed EdgeDetection for Unity 6000.3
Fixed broken vector graphics on Linux
Fixed ground color change not applying
Fixed date formatting issue caused by unused weeks unit
Fixed second price tag EnableCollider delay
Fixed leaderboard behaviour in demo mode
Fixed bonus level unlock animation
Source
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