Full notes
Full Shoe it All! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
- Performance
- UI and audio
Shoe it All! changes
Our first patch is live! 🎉 The demo launch went super smooth, no game-breaking bugs in sight! This update is all about small fixes and improvements. Thanks to all players for jumping in and sharing feedback! ⭐
Changed:
Quickreplay cannot be used during sequences or in option screens (to prevent unexpected behaviour),
Challenges now indicate if the level can be completed with less shoes or if the challenge is exactly the lowest possible shoecount,
Shoe count bubble showing the combined sum of all shoes on the pile and on the feet,
Campfire to be easier to hit,
Fixed:
Quickreplay sometimes showing success phrase,
Quickreplay not resetting timer,
Shoes not counting as hit if the same shoe touched ground in the last round,
Shoe count bubble showing up during success overlay,
Improved shoe pooling to improve performance on low end devices,
Bug where lace did not despawn after the level has ended,
Timer starting at level load not when level has finished spawning,
Successtext being cut off mid word,
Improved loading times for menu/journal scene
Source
Changelog.gg summarizes and formats this update. How we read updates.
