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Steam News4 March 20197y ago

Update v.0.3

Gameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets.

Full notes

Full Shivering Sky update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedGameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean

Shivering Sky changes

addedGameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean

Gameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean

Source

Steam News / 4 March 2019

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