Gameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets.
Full notes
Full Shivering Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition0 changes0 removals
Performance
addedGameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean
Shivering Sky changes
addedGameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean
Gameplay: - Game starts on the carrier now. Press "Start" in command menu (CTRL) to takeoff. - Added 3 additional sources of camera movement for turrets. They are noticeable when operating the turret without aim: -- Inertial (means acceleration effect. Will shift the view to the direction of acceleration when turning, colliding). May be disabled from Options - Inertial movement. -- Gunner space tightness influence (most expressed in side turret, dorsal turret) -- Manual shift by movement keys - More movement freedom - Increased amount of tickets for US side - Armor condition in GUI and minor changes in status bar - Destruction notification and hit count Visuals: - Added ammo belts and ammo boxes for turrets operated by player. Due to performance impact this feature is off for AI turrets. - Longer tracers for bullets, and now factions have different colors - Day / Night (from system time) - Remake of rear turret station and corresponding sight set - Slightly decreased blur for concentration mode - More rivets - New tesselated, more realistic ocean