Full notes
Full Shivering Sky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
UI & Graphics
- Main menu
- Graphics settings to adjust overall quality
(access from the main menu)
Turrets
- Customization of guns and sights (M2, M2x2, M3). Access from Main Menu - Modify Tab. - Decreased firerate for M2 to match the original value.
Airplanes
- More realistic behavior in direct-fly mode. Collision avoidance is still active. - Increased accuracy for bomb trajectory prediction (time integration steps) - Altitude limit (decreases motor RPM). Not as a part of realism, but to prevent airplanes from climbing to outer space when dogfight scenario is running.
Ships
- Changes in ship artillery: hit detection from collision to statistical to minimize the performance effect for high-RPM weapons. Large calibers and fused shells are using physical projectiles. - AI gunboats - fast and agile ships. Unlike destroyers, they take damage from MG.
Source
Changelog.gg summarizes and formats this update. How we read updates.
