Early Access Release Date Reveal, and sailing around announced!
Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news! ShipShaper Sets Sail for Steam Early Access on September 3rd!
In this update1
Full notes
Full ShipShaper update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Compatibility
Gameplay
Workshop
changedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)Check out the swag trailer below including some user creations from the closed beta running on the discord the last month.
addedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)New historical weapons, turrets, propulsion options, sail types and props. (studding sails!)
addedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)The lighting options and dynamic lamps introduced recently
changedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)Steam Workshop Support to download others creations and edit to your liking, or to share your own ships with the world at the touch of a button!
changedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)Direct Export to Bulwark: Falconeer Chronicles own workshop to try them in Bulwark
addedShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)Steam post image This marks the start of ShipShapers journey towards a full 1.0 launch, where more features and updates will be introduced along the way, once again driven from your feedback! I am going to try and bash up a roadmap, but as many of you know, development will be ongoing and in dialogue with folks on the Steam forums and the Discord. Requests like Air ships and other major features are certainly under consideration. The release of the "sailing around" option is already one major user requested feature example as well. If you haven't tried out shaping your own ships yet - you can still dive into the evolving demo and get as creative as you want to get a taste of what's coming on Sept 3rd. Coming the EA release the Demo will get downgraded to a smaller version without many of the current preview options. ShipShaper Demo
ShipShaper changes
changedCheck out the swag trailer below including some user creations from the closed beta running on the discord the last month.
addedThe lighting options and dynamic lamps introduced recently
changedSteam Workshop Support to download others creations and edit to your liking, or to share your own ships with the world at the touch of a button!
changedDirect Export to Bulwark: Falconeer Chronicles own workshop to try them in Bulwark
Hey everyone! Announced during the SIXONEINDIES Showcase this evening, I have some breaking news!
ShipShaper Sets Sail for Steam Early Access on September 3rd! (and yes it will feature sailing around)
Check out the swag trailer below including some user creations from the closed beta running on the discord the last month.
After a long community led evolving demo campaign, Tomas is gathering up some of the most requested features for an update on September 3rd into an Early Access launch that expands the current demo with :
The ability to take your ships and test drive them!
New historical weapons, turrets, propulsion options, sail types and props. (studding sails!)
The lighting options and dynamic lamps introduced recently
More flexible shaping tools, such as bridge windows that can be spawned along rails
Steam Workshop Support to download others creations and edit to your liking, or to share your own ships with the world at the touch of a button!
Direct Export to Bulwark: Falconeer Chronicles own workshop to try them in Bulwark
Steam post image This marks the start of ShipShapers journey towards a full 1.0 launch, where more features and updates will be introduced along the way, once again driven from your feedback! I am going to try and bash up a roadmap, but as many of you know, development will be ongoing and in dialogue with folks on the Steam forums and the Discord. Requests like Air ships and other major features are certainly under consideration. The release of the "sailing around" option is already one major user requested feature example as well. If you haven't tried out shaping your own ships yet - you can still dive into the evolving demo and get as creative as you want to get a taste of what's coming on Sept 3rd. Coming the EA release the Demo will get downgraded to a smaller version without many of the current preview options. ShipShaper Demo