In this update1
Full notes
Full ShipShaper update
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What changed
- Compatibility
- Gameplay
- Performance
- UI and audio
- Fixes
ShipShaper changes
Hi everyone , I've got a new update to the demo running on beta development branch , go to game properties/versions and betas and select development to tryi it out right now Lets first do the changelist: WARNING THIS MAY AFFECT SAVE FILES (sorry if it does)
moving supers when you have something else selected requires a click before you can drag to prevent accidental moves
made the bow and stern displacement more relative to the height at the appropriate locations
made dragging out the hull have hopefully a more predictable result on windows and props. Cannot ever be perfect cuz you can wildly deform, just better and less janky
Added a Mayflower, Bow, Stern, Midsection and prow
Added entry port
Added Stairs
added Charles Martel Fighting Top
increased overall performance
increase performance when dragging masts
added a cloning option when in + creation mode left clicking on the clone icons that pop up on props will spawn a copy
made dragging props to the fronts and rear facing surfaces much more solid and less janky.
removed pops and random movements when deleting some items , causing other items to shift
made the delete button a bulldozer and the wipe button a trashcan
the big gun turrets were floating, fixed that for 3dprinting
ropes and ladders now have volume for 3d printing)
lowered where the ladders attach to the hull tobe more historically accurate
NEW CONTENT!
Mostly its pieces for the late medieval style hulls with very high for and aft castles. Inspired by the Mayflower. The other bit is a Charles Martel style fighting top (mast) with observation pods. Really complements that early warship look. the thicker volume ropes are alsoa nice visual addition.
Let me know
Source
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