HomeGamesUpdatesPricingMethodology
Steam News10 August 20169y ago

Shiperoids Dev Plan

Shiperoids Development Plan Unity Port, Currently I am in the process of porting Shiperoids to Unity. It's a straightforward process, all the assets are already created, but it's time consuming.

Full notes

Full Shiperoids update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedShiperoids Development Plan Unity Port, Currently I am in the process of porting Shiperoids to Unity. It's a straightforward process, all the assets are already created, but it's time consuming. Once I have a 1:1 clone of it in Unity I will push out that update and then start adding features and changes to the new Unity build. Please be patient, Shiperoids is a priority for me but I also work and go to school full time so updates may not come as quickly as you want them too. New Features
addedCustom Controls - I want to add multiple control inputs, mouse, keyboard, custom analog dial (for full size arcade machines). Also a way to fully customize the controls to your liking.
addedModding- If it's worth it, AND people want it, I would like to add an easy way the player can mod the game. I think its great fun to put your own stuff into a game and fly around in it. Ideally I would make it super simple so you could upload your own sprites in the game itself. I think it would be lots of fun.

Shiperoids Development Plan Unity Port, Currently I am in the process of porting Shiperoids to Unity. It's a straightforward process, all the assets are already created, but it's time consuming. Once I have a 1:1 clone of it in Unity I will push out that update and then start adding features and changes to the new Unity build. Please be patient, Shiperoids is a priority for me but I also work and go to school full time so updates may not come as quickly as you want them too. New Features

  • Custom Controls - I want to add multiple control inputs, mouse, keyboard, custom analog dial (for full size arcade machines). Also a way to fully customize the controls to your liking.

  • More power-ups – Not just random bombs but guided missiles, friendly turrets, super laser, stuff like that. I would love some ideas and input on this if anyone has them.

  • Larger Play Field - This one is going to need some tweaking but a 1024 screen is a bit small for my taste. I don't want a scrolling universe just something with some more room to move around in.

  • Multiplayer – First up is local co-op/VS which is not hard at all to get working at all, but not everyone has their friend sitting next to them on the couch so online co-op and VS is a must for me. Problem is online multiplayer is hard. Doing it right and not pushing out some broken piece of garbage is really important to me so please be patient.

  • Modding- If it's worth it, AND people want it, I would like to add an easy way the player can mod the game. I think its great fun to put your own stuff into a game and fly around in it. Ideally I would make it super simple so you could upload your own sprites in the game itself. I think it would be lots of fun.

The biggest request I have is “Why did I bounce off the wall? I want to warp to the other side like Asteroids.” Well it's not Asteroids, it's Shiperoids, and I don't own the rights to Asteroids so that's why I made a different game. It's only inspired by classics from the 80's and not a copy of any game in particular. Also I have been legally advised to mention this - Asteroids is copyrighted by Atari 1981, and any similarities between Shiperoids and any other game living or dead is purely coincidental.

Source

Steam News / 10 August 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.