In this update6
Full notes
Full ShipCrafter update
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Repeated intro
Hello, here is a new update for ShipCrafter, and there are a lot of things to unpack here. Among the usual bug fixes, we added many features such as relaodable plane catapults, improved rigging tool, paintable modded planes, additional modding capabilites and more ! Let's get to it.
What changed
- Gameplay
- Server
- Fixes
- Balance
- UI and audio
- Store
ShipCrafter changes
Multiplayer planes
All planes now fully work in multiplayer. Carrier battles are now possible in multiplayer lobbies as such. We also fixed a few bugs with planes, for example not returning to the carrier without a target selected.
Reloadable plane catapults
Sometimes one wants to be able to send many planes even without a large enough flight deck. This is now possible using a special crane available in weaponeries. The crane is capable to pickup any close enough plane and load it on empty catapults. A fixed catapult is also now available.
Additional rigging tool capabilities
Wiring on your ships previously had to be placed from an item to another, but could not be attached to other wirings. This is now a thing of the past, and wires can be placed on predisposed placements on existing wires.
New 152mm turret
We are adding the triple 152mm turret from the USS Cleveland cruisers. It is an excellent option for light cruisers thanks to its high damage per minute compared to its size.
More modding capabilities
We added many more modding features in this update :
possibility to have a fixed element with turrets, useful to make casemates
capability to make custom bombs, rockets, torpedos and missiles
turrets can now host rockets, torpedos and missiles
planes can now host bombs, rockets, torpedos and missiles
Changelogs
bot ships should be less likely to hit their own allies with torpedoes now
ships will no longer fire torpedoes out of range
wires can now be placed on other wires using the rigging tool
added moddable bombs, rockets, torpedos, and missiles
modded planes can now receive custom bombs, rockets, torpedos, and missiles
modded planes can now be painted
modded turrets can now launch custom made torpedos, rockets, and missiles
modded turrets can have a fixed base now
planes now work in multiplayer
added the US 152mm triple gun turret (as seen on the USS Cleveland cruisers)
added the plane crane, capable of picking and placing planes on catapults (including modded planes)
added an empty rotative catapult for planes
added an empty fixed catapult for planes
fixed targeting ui still being displayed in screenshot mode
fixed plane behaviour issue when no target is selected
fixed various modding related errors
fixed mirror bug when placing 45 degrees angled cosmetics
Source
Changelog.gg summarizes and formats this update. How we read updates.
