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Steam News7 August 20261mo ago

Multiplayer planes and various additional features !

Hello, here is a new update for ShipCrafter, and there are a lot of things to unpack here.

In this update6

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Repeated intro

Hello, here is a new update for ShipCrafter, and there are a lot of things to unpack here. Among the usual bug fixes, we added many features such as relaodable plane catapults, improved rigging tool, paintable modded planes, additional modding capabilites and more ! Let's get to it.

What changed

8 fixes14 additions3 changes1 removal
  • Gameplay
  • Server
  • Fixes
  • Balance
  • UI and audio
  • Store
addedHello, here is a new update for ShipCrafter, and there are a lot of things to unpack here. Among the usual bug fixes, we added many features such as relaodable plane catapults, improved rigging tool, paintable modded planes, additional modding capabilites and more ! Let's get to it.
fixedMultiplayer planesAll planes now fully work in multiplayer. Carrier battles are now possible in multiplayer lobbies as such. We also fixed a few bugs with planes, for example not returning to the carrier without a target selected.
fixedReloadable plane catapultsSometimes one wants to be able to send many planes even without a large enough flight deck. This is now possible using a special crane available in weaponeries. The crane is capable to pickup any close enough plane and load it on empty catapults. A fixed catapult is also now available.
changedAdditional rigging tool capabilitiesWiring on your ships previously had to be placed from an item to another, but could not be attached to other wirings. This is now a thing of the past, and wires can be placed on predisposed placements on existing wires.
addedNew 152mm turretWe are adding the triple 152mm turret from the USS Cleveland cruisers. It is an excellent option for light cruisers thanks to its high damage per minute compared to its size.
addedMore modding capabilitiesWe added many more modding features in this update :

ShipCrafter changes

addedHello, here is a new update for ShipCrafter, and there are a lot of things to unpack here. Among the usual bug fixes, we added many features such as relaodable plane catapults, improved rigging tool, paintable modded planes, additional modding capabilites and more ! Let's get to it.
fixedAll planes now fully work in multiplayer. Carrier battles are now possible in multiplayer lobbies as such. We also fixed a few bugs with planes, for example not returning to the carrier without a target selected.
fixedSometimes one wants to be able to send many planes even without a large enough flight deck. This is now possible using a special crane available in weaponeries. The crane is capable to pickup any close enough plane and load it on empty catapults. A fixed catapult is also now available.
changedWiring on your ships previously had to be placed from an item to another, but could not be attached to other wirings. This is now a thing of the past, and wires can be placed on predisposed placements on existing wires.
addedWe are adding the triple 152mm turret from the USS Cleveland cruisers. It is an excellent option for light cruisers thanks to its high damage per minute compared to its size.

Multiplayer planes

All planes now fully work in multiplayer. Carrier battles are now possible in multiplayer lobbies as such. We also fixed a few bugs with planes, for example not returning to the carrier without a target selected.

Reloadable plane catapults

Sometimes one wants to be able to send many planes even without a large enough flight deck. This is now possible using a special crane available in weaponeries. The crane is capable to pickup any close enough plane and load it on empty catapults. A fixed catapult is also now available.

Additional rigging tool capabilities

Wiring on your ships previously had to be placed from an item to another, but could not be attached to other wirings. This is now a thing of the past, and wires can be placed on predisposed placements on existing wires.

New 152mm turret

We are adding the triple 152mm turret from the USS Cleveland cruisers. It is an excellent option for light cruisers thanks to its high damage per minute compared to its size.

More modding capabilities

We added many more modding features in this update :

  • possibility to have a fixed element with turrets, useful to make casemates

  • capability to make custom bombs, rockets, torpedos and missiles

  • turrets can now host rockets, torpedos and missiles

  • planes can now host bombs, rockets, torpedos and missiles

Changelogs

  • bot ships should be less likely to hit their own allies with torpedoes now

  • ships will no longer fire torpedoes out of range

  • wires can now be placed on other wires using the rigging tool

  • added moddable bombs, rockets, torpedos, and missiles

  • modded planes can now receive custom bombs, rockets, torpedos, and missiles

  • modded planes can now be painted

  • modded turrets can now launch custom made torpedos, rockets, and missiles

  • modded turrets can have a fixed base now

  • planes now work in multiplayer

  • added the US 152mm triple gun turret (as seen on the USS Cleveland cruisers)

  • added the plane crane, capable of picking and placing planes on catapults (including modded planes)

  • added an empty rotative catapult for planes

  • added an empty fixed catapult for planes

  • fixed targeting ui still being displayed in screenshot mode

  • fixed plane behaviour issue when no target is selected

  • fixed various modding related errors

  • fixed mirror bug when placing 45 degrees angled cosmetics

Source

Steam News / 7 August 2026

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