In this update5
Full notes
Full ShipCrafter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Store
- Workshop
- Gameplay
- Fixes
- Performance
ShipCrafter changes
today is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !
Modding
Modding is now officialy supported. You can easily add mods by following the following guide : View on Steam Modding supports cosmetics, propellers, rudders, turrets and planes (in a limited way). Mods can be published to the workshop and downloaded by other users as well !
F9F Panther
We are welcoming our first jet plane in the game, the F9F Panther. It is coming in 2 versions : one with rockets and another one with bombs.
356mm Nevada turrets
We added the 356mm Nevada turrets. You can unlock them at the end of the campaign.
New alternative skins for bofors 40mm turrets
The dual and quadruple 40mm bofors come with a shield in game. You can now remove it with their respective alternative skin.
Changelogs
fixed a bug with clouds not changing anymore
fixed some bugs with submarine stability
reworked plane and bullet collisions, this might still require some rebalancing
textured the porthole cosmetic
modding for cosmetics
modding for turrets
modding for propellers
modding for rudders
basic modding for planes (no weaponery yet)
flags are now displayed next to weapons in the detailled stats window
added dual 40mm bofors alternative skin
added quadruple 40mm bofors alternative skin
added F9F Panther with HVAR rockets
added F9F Panther with AN-M57 bombs
added USS Nevada 356mm dual gun turret
added USS Nevada 356mm triple gun turret
That's it for this update !
Source
Changelog.gg summarizes and formats this update. How we read updates.
