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Steam News17 July 20262mo ago

Official modding support and more !

Hello, today is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !

In this update5

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Full ShipCrafter update

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Hello,

What changed

2 fixes10 additions3 changes0 removals
  • Store
  • Workshop
  • Gameplay
  • Fixes
  • Performance
addedtoday is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !
addedModdingModding is now officialy supported. You can easily add mods by following the following guide : View on Steam Modding supports cosmetics, propellers, rudders, turrets and planes (in a limited way). Mods can be published to the workshop and downloaded by other users as well !
added356mm Nevada turretsWe added the 356mm Nevada turrets. You can unlock them at the end of the campaign.
addedNew alternative skins for bofors 40mm turretsThe dual and quadruple 40mm bofors come with a shield in game. You can now remove it with their respective alternative skin.
fixedChangelogsfixed a bug with clouds not changing anymore
fixedChangelogsfixed some bugs with submarine stability

ShipCrafter changes

addedtoday is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !
addedModding is now officialy supported. You can easily add mods by following the following guide : View on Steam Modding supports cosmetics, propellers, rudders, turrets and planes (in a limited way). Mods can be published to the workshop and downloaded by other users as well !
addedWe added the 356mm Nevada turrets. You can unlock them at the end of the campaign.
addedThe dual and quadruple 40mm bofors come with a shield in game. You can now remove it with their respective alternative skin.
fixedfixed a bug with clouds not changing anymore

today is a big update for ShipCrafter, indeed we are adding an official way to mod the game. We are also adding new turrets, new planes, more alternative skins for some turrets, and bug fixes. Let's get to it !

Modding

Modding is now officialy supported. You can easily add mods by following the following guide : View on Steam Modding supports cosmetics, propellers, rudders, turrets and planes (in a limited way). Mods can be published to the workshop and downloaded by other users as well !

F9F Panther

We are welcoming our first jet plane in the game, the F9F Panther. It is coming in 2 versions : one with rockets and another one with bombs.

356mm Nevada turrets

We added the 356mm Nevada turrets. You can unlock them at the end of the campaign.

New alternative skins for bofors 40mm turrets

The dual and quadruple 40mm bofors come with a shield in game. You can now remove it with their respective alternative skin.

Changelogs

  • fixed a bug with clouds not changing anymore

  • fixed some bugs with submarine stability

  • reworked plane and bullet collisions, this might still require some rebalancing

  • textured the porthole cosmetic

  • modding for cosmetics

  • modding for turrets

  • modding for propellers

  • modding for rudders

  • basic modding for planes (no weaponery yet)

  • flags are now displayed next to weapons in the detailled stats window

  • added dual 40mm bofors alternative skin

  • added quadruple 40mm bofors alternative skin

  • added F9F Panther with HVAR rockets

  • added F9F Panther with AN-M57 bombs

  • added USS Nevada 356mm dual gun turret

  • added USS Nevada 356mm triple gun turret

That's it for this update !

Source

Steam News / 17 July 2026

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