Full notes
Full ShipCrafter update
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Repeated intro
Hello,
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
the game just received a new update !
Most importantly, the buoyancy code was greatly optimised for large vessels. You should gain about 30% performance improvement with large ships in battles. As an example, the Bismarck which was previously composed of 11966 buoyancy components could be optimised down to 6606 components, simply by changing the buoyancy generation algorithm.
Here are the complete changes :
buffed AA accuracy for small calibers
increased damage application time for torpedos and shells from 20s and 3s respectively to 30s and 5s
optimised a bit visual effects
largely optimised the buoyancy calculation. Execution time in game should be reduced by about 30-40%, and loading time halved with large ships
fixed torpedo planes behaving erratically
added a button to spawn afar from the battle
inverting the rudder will now make it turn the opposite way
added the british 381mm Mark I turret
current depth is now displayed on top of the depth interface
you can now control your depth more accurately by holding space when changing depth
fixed torpedoes going off course when pushed around. Irl they had a gyroscope to retain their direction as well
HF !
Source
Changelog.gg summarizes and formats this update. How we read updates.