HomeGamesUpdatesPricingMethodology
Steam News28 April 20188y ago

Info Update

Hello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning.

Full notes

Full Shinobi Bad Buddies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Maps
addedHello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning. We realized that with all the mechanics we developed until know, and seeing that the gameplay was the main component of our game, just creating little missions was not enough to experience all the gameplay mechanics we implemented. We decided to bring a little story-driven experience to the game and relocate the current missions objectives in the local multiplayer for fun when you have friends around. This will bring more variety missions in the multiplayer experience while having a story to discover solo or in a co-op mode. We also decided that an online multiplayer wasn’t required at this stage and that we would put all of our efforts into the story experience we want to provide. We are very proud of our gameplay mechanics and the mood of the game, but we feel that our simple mission system currently lacks of purpose. That is why we will focus all our efforts to create a story and a coherent world for you to discover. Most of the features we had in the roadmap will be included in the story but will most likely be different from what we first had in mind when we described them. For example the ninja powers that we were working on until now would most likely not be usable in your first run through the game, but unlockable in the story or in a “new game plus” mode when you replay the story with more difficulty and more powers. This is just an example of what we will change, what is important is that we want to create the best immersion possible with our story and we will use all the features we planned so far to do so.

Shinobi Bad Buddies changes

addedHello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning. We realized that with all the mechanics we developed until know, and seeing that the gameplay was the main component of our game, just creating little missions was not enough to experience all the gameplay mechanics we implemented. We decided to bring a little story-driven experience to the game and relocate the current missions objectives in the local multiplayer for fun when you have friends around. This will bring more variety missions in the multiplayer experience while having a story to discover solo or in a co-op mode. We also decided that an online multiplayer wasn’t required at this stage and that we would put all of our efforts into the story experience we want to provide. We are very proud of our gameplay mechanics and the mood of the game, but we feel that our simple mission system currently lacks of purpose. That is why we will focus all our efforts to create a story and a coherent world for you to discover. Most of the features we had in the roadmap will be included in the story but will most likely be different from what we first had in mind when we described them. For example the ninja powers that we were working on until now would most likely not be usable in your first run through the game, but unlockable in the story or in a “new game plus” mode when you replay the story with more difficulty and more powers. This is just an example of what we will change, what is important is that we want to create the best immersion possible with our story and we will use all the features we planned so far to do so.

Hello everyone, In the last weeks we worked a lot on what the future of Shinobi Bad Buddies will be. We gave this a lot of thoughts and we have decided to bring new changes to our game to give it more meaning. We realized that with all the mechanics we developed until know, and seeing that the gameplay was the main component of our game, just creating little missions was not enough to experience all the gameplay mechanics we implemented. We decided to bring a little story-driven experience to the game and relocate the current missions objectives in the local multiplayer for fun when you have friends around. This will bring more variety missions in the multiplayer experience while having a story to discover solo or in a co-op mode. We also decided that an online multiplayer wasn’t required at this stage and that we would put all of our efforts into the story experience we want to provide. We are very proud of our gameplay mechanics and the mood of the game, but we feel that our simple mission system currently lacks of purpose. That is why we will focus all our efforts to create a story and a coherent world for you to discover. Most of the features we had in the roadmap will be included in the story but will most likely be different from what we first had in mind when we described them. For example the ninja powers that we were working on until now would most likely not be usable in your first run through the game, but unlockable in the story or in a “new game plus” mode when you replay the story with more difficulty and more powers. This is just an example of what we will change, what is important is that we want to create the best immersion possible with our story and we will use all the features we planned so far to do so.

Source

Steam News / 28 April 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.