Hello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies.
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Repeated intro
Hello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies.
What changed
1 fix2 additions3 changes0 removals
Gameplay
Workshop
Fixes
addedHello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies.
changedWEAPONSIn the trailer for this game, you will see the styche very often. It's one of the starting weapons, that you can choose at the start of the run. Other starting weapons include: a katana, a long sword, a big hammer.
addedWEAPONSShifter also has long range weapons like shotguns, pistols and ak47s. I will be adding different kind of bows too in the near future. It won't take long as enemies already can use them.
changedWEAPONSI have also been designing weapons that are going to be in the game, such as a weapon, that is actually an arm which is holding a weapon. It's not ready yet but will be soon. I will make another post about it when it's ready.
changedENEMIESThis is a giant arm. You can see it in the trailer, but here it also has a weapon that it's holding.
fixedENEMIESRecently I've been focusing on getting bugs fixed and making everything work for a demo. I haven't implemented much new stuff for a while because of it, I've just focused on getting the already existing stuff work. I'm not entirely sure when the demo is ready, but shouldn't take too long!
Shifter changes
addedHello! In this post I will show some weapons that I have been designing and some of which have been added to the game, and some that aren't added yet. I will also show some of the enemies.
changedIn the trailer for this game, you will see the styche very often. It's one of the starting weapons, that you can choose at the start of the run. Other starting weapons include: a katana, a long sword, a big hammer.
addedShifter also has long range weapons like shotguns, pistols and ak47s. I will be adding different kind of bows too in the near future. It won't take long as enemies already can use them.
changedI have also been designing weapons that are going to be in the game, such as a weapon, that is actually an arm which is holding a weapon. It's not ready yet but will be soon. I will make another post about it when it's ready.
changedThis is a giant arm. You can see it in the trailer, but here it also has a weapon that it's holding.
WEAPONS
In the trailer for this game, you will see the styche very often. It's one of the starting weapons, that you can choose at the start of the run. Other starting weapons include: a katana, a long sword, a big hammer.
Shifter also has long range weapons like shotguns, pistols and ak47s. I will be adding different kind of bows too in the near future. It won't take long as enemies already can use them.
I have also been designing weapons that are going to be in the game, such as a weapon, that is actually an arm which is holding a weapon. It's not ready yet but will be soon. I will make another post about it when it's ready.
ENEMIES
I have tried to make unique and special enemies. I don't like enemies that are too boring and too similiar. I have tried to create memorable enemies and memorable fights. Here's some pictures of some of them.
This is a giant arm. You can see it in the trailer, but here it also has a weapon that it's holding.
Here's an enemy called "elävä kiviröyhkäle". It's a difficult boss that has many moves and attacks, and also uses the gravity shifting mechanic in an interesting way.
Here's another enemy that uses huge fire attacks and lot's of flames. It's a very difficult boss!
Recently I've been focusing on getting bugs fixed and making everything work for a demo. I haven't implemented much new stuff for a while because of it, I've just focused on getting the already existing stuff work. I'm not entirely sure when the demo is ready, but shouldn't take too long!