Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too! Gravity Shifting Gravity-shifting is the main game-mechanic of this game.
In this update1
Full notes
Full Shifter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions0 changes0 removals
Gameplay
Balance
addedGravity ShiftingGravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter" . The way gravity-shifting works is that when a player walks towards a wall , and is a bout to collide , the game automatically rotates the player so that the player now stands on that wall . This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one.
addedGrappling hookGrappling hook is a very important thing in this game, as it allows for you to swich the gravity from a far away without having to walk to a wall. It also transports you to the wall you're aiming to. It doesn't work on ceilings (that is the opposite wall from which you're standing on), only on the floor and the walls around you. Grappling hook can be used to avoid deadly long range attacks some bosses and enemies might have. Grappling hook also does a huge amount of damage, if you grapple hook to an enemy.
addedPlayer classes and attribute leveling!In this game you can choose your class from the beginning of the run, some classes are more fast and quick while others are heavy but slow, but deal more damage and can take more damage... The class of your character can impact your playstyle. You can level up your attributes and level up new classes that you can use the next time!
addedNew look on the playerThe old look on the player was boring and it didn't make sense. The new one is very similiar except it doesn't look boring and it makes more sense (isn't that great?). In the new look the player looks different based on your attributes, and as you can choose your class at the beginning of the game, it even varies on the class of your character.
Shifter changes
addedGravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter" . The way gravity-shifting works is that when a player walks towards a wall , and is a bout to collide , the game automatically rotates the player so that the player now stands on that wall . This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one.
addedGrappling hook is a very important thing in this game, as it allows for you to swich the gravity from a far away without having to walk to a wall. It also transports you to the wall you're aiming to. It doesn't work on ceilings (that is the opposite wall from which you're standing on), only on the floor and the walls around you. Grappling hook can be used to avoid deadly long range attacks some bosses and enemies might have. Grappling hook also does a huge amount of damage, if you grapple hook to an enemy.
addedIn this game you can choose your class from the beginning of the run, some classes are more fast and quick while others are heavy but slow, but deal more damage and can take more damage... The class of your character can impact your playstyle. You can level up your attributes and level up new classes that you can use the next time!
addedThe old look on the player was boring and it didn't make sense. The new one is very similiar except it doesn't look boring and it makes more sense (isn't that great?). In the new look the player looks different based on your attributes, and as you can choose your class at the beginning of the game, it even varies on the class of your character.
Hello! In this post I decided to explain how the gravity-shifting in this game actually works and about other game mechanics too!
Gravity Shifting
Gravity-shifting is the main game-mechanic of this game. It's the reason why this game is called "Shifter". The way gravity-shifting works is that when a player walks towards a wall, and is a bout to collide, the game automatically rotates the player so that the player now stands on that wall. This also switches the gravity of the world towards that wall so that the player can now jump on that wall and can for example jump to another wall under the current one.
Some enemies are bound to the world-gravity, so they will respond to the shifting by falling down. One boss is entirely designed on this idea. Enemies will always have some ways in which they are connected to the gravity-shifting mechanic so that it never feels like an useless game mechanic.
Grappling hook
Grappling hook is a very important thing in this game, as it allows for you to swich the gravity from a far away without having to walk to a wall. It also transports you to the wall you're aiming to. It doesn't work on ceilings (that is the opposite wall from which you're standing on), only on the floor and the walls around you. Grappling hook can be used to avoid deadly long range attacks some bosses and enemies might have. Grappling hook also does a huge amount of damage, if you grapple hook to an enemy.
Player classes and attribute leveling!
In this game you can choose your class from the beginning of the run, some classes are more fast and quick while others are heavy but slow, but deal more damage and can take more damage... The class of your character can impact your playstyle. You can level up your attributes and level up new classes that you can use the next time!
Other stuff!
New look on the player
The old look on the player was boring and it didn't make sense. The new one is very similiar except it doesn't look boring and it makes more sense (isn't that great?). In the new look the player looks different based on your attributes, and as you can choose your class at the beginning of the game, it even varies on the class of your character.
For example character which has alot of strength, will look bigger than a character, which is faster (hitboxes are the same).