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Steam News22 January 20197y ago

1.41 Patch Details

Bug Fixes Fixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage. Some minor UI bug fixes.

Full notes

Full Shieldwall Chronicles: Swords of the North update

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What changed

1 fix1 addition3 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
fixedFixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage.
changedSome minor UI bug fixes.
changedReduced the range of damage from melee and missile attacks to reduce the randomness of attack damage values during combat.
changedIncreased the starting life of the melee-focussed character classes by 4 points.
addedThis is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.

Shieldwall Chronicles: Swords of the North changes

fixedFixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage.
changedSome minor UI bug fixes.
changedReduced the range of damage from melee and missile attacks to reduce the randomness of attack damage values during combat.
changedIncreased the starting life of the melee-focussed character classes by 4 points.
addedThis is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.

Bug Fixes

  • Fixed a bug where critical damage was always set to maximum damage multiplied by 50% instead of a straight 50% increase to melee damage.

  • Some minor UI bug fixes.

Changes

  • Reduced the range of damage from melee and missile attacks to reduce the randomness of attack damage values during combat.

  • Increased the starting life of the melee-focussed character classes by 4 points.

This is a minor patch that fixes a bug introduced in the previous update. It also makes some changes to arrive at the correct value of armour and critical hits.

Source

Steam News / 22 January 2019

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