Full notes
Full Shieldwall update
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Repeated intro
Hello there! This update doesn't contain a new map, but there are lots of other changes. The new map comes later because I need to test and fix the balance with new units. This is important for a quality of new mission.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
The list of changes:
Key mapping. Now you can change controls in settings.
New units. Now each faction has spearmen. A spear is longer and slower than a sword, so a spearman tries to keep distance in a fight. Spearmen can be effectively used in some situations. Watch the video on YouTube.
AI fighting logic was improved. Now heroes and standards keep distance like spearmen, so they become more effective in battles.
AI hire logic was fully reworked. Now it takes into account global AI logic (Normal, Deffensive, etc.) and some special random decisions which is made once a match. For example, AI may decide to play with spearmen or swordsman as main force.
AI upgrades logic was reworked.
AI logic of upgrading of Standard was improved. Previously it was fully random, now it depends on global AI logic, faction and previously spent Standard points.
Effects of Standards was rebalanced.
Player's Standard now step aside if player use missile weapon. Now he will not block the view while player is throwing javelins.
The bug of disarm while throwing javelins was fixed, finally! There used to be a rare situation where your weapon went missing and you couldn't do anything.
Throwing animations and logic were reworked. Now it should work smoother.
"Look around" bug was fixed. Previously if you opened Team Upgrades menu while pressing Middle Mouse Button, Middle Mouse Button stuck. The same thing with attack button was fixed.
The map with a cart was fixed. I mean the logic of hiring on a cart. Now you are fully able to hire there if the cart is your last flag. Also there was a bug when AI opponent could hire defenders on the cart. It's fixed.
Brundisium map was polished. There were some places where units stuck.
Gates logic was reworked. It affects open/close logic and repait logic.
Upgrades related to the gate are no longer available on maps that do not have a gate.
Now if you press F1 to hide controls help, the game save your choise for future matches. Also this options is in game settings now.
Emerging hints now can be switched off in settings. It affects the hints appearing during the match like "press RMB to block".
New models of weapons were added. There are some spears, new gladius, additional gallic short sword, and a greek sword for Alexander.
Match Statistics was improved. Now it shows more details of kills and deaths, healing statistics and more details of gold income: now it shows the impact of Standard.
Leonidas is a spearman now
The update brings Spearmen, so the balance of the game has changed. So I really need your feedback about the new state of the game. Thank you for your support.
Kind regards,
Maxim Eltsov Nezon Production
Source
Changelog.gg summarizes and formats this update. How we read updates.
