In this update6
Full notes
Full Shield of Breaker update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Shield of Breaker changes
Hi everyone,
I’m back with more improvements and fixes! First of all, thank you to everyone who reviewed the game and helped me make it better in so many ways. Making all the decisions alone to bring Shield of Breaker to a discussable state hasn’t been easy. But with engaged players, the process has become much more enjoyable and productive.
Please keep the feedback coming — nice or brutal! What doesn’t kill me makes me stronger.
This patch includes two major updates: Music and Additional Abilities.
Music Update
Many of you mentioned that the previous music didn’t quite fit the gameplay and atmosphere. To be honest, I know my personal taste in music isn’t for everyone anyway
Since background music is a crucial part of the experience, I decided to take a radical approach and replace all tracks — with your feedback in mind.
The new soundtrack is more epic, heroic, and fantasy-oriented. I hope it feels more immersive and fitting now.
Gameplay Expansion
From the beginning, my plan was to keep this game small and short. However, as I started engaging with players, I received many great ideas and suggestions that added depth and exponential gameplay potential.
Because of this, I decided to go deeper into gameplay mechanics and overall content richness.
This patch is especially exciting for me, as it’s the first patch shaped directly by player collaboration and feedback.
Fixes
Graphic filter improvements
Level finish continuation issue fixed
Score counter (“Damage Done”) fixed
Language saving issue fixed
All language errors check.
Keybindings option adde.
Updates
2 new abilities added:
Dash
Shield Fall
All music themes replaced
Sensitivity option added
Castle hit and Level Up sound effects updated
Arrow skill nerfed (reduced damage to enemy towers)
- Difficulty increasedoverall enemy stats increased by 25%
Following Updates
Hopefully, with these updates, most of the issues in the game will be resolved. However, I will continue listening to your feedback and suggestions, as they are essential to improving the overall experience.
Beyond refining this version of Shield of Breaker, I’m also planning a Survival Mode with a deeper gameplay style, where players will be able to compete against each other on a global high-score leaderboard.
More details will be shared as development progresses. Stay tuned!
I wish you all a lot of fun — and I’m looking forward to your feedback!
Cem Postalci Rolling Rock Games
Source
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