Hello, lovely players! I’m Ya Mao, and here’s the May game development update for Shiba Sweet.
In this update7
Full notes
Full Shiba Sweet update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, lovely players! I’m Ya Mao, and here’s the May game development update for Shiba Sweet.
What changed
0 fixes4 additions3 changes0 removals
Store
Gameplay
Events
Maps
UI and audio
Performance
addedThis month's game development milestones include programming the logic for Grandma's postcards, setting up all Chef Star challenge levels, implementing an item name display feature, adding ingredient shop categories, and finalizing the wall and floor decoration system.
changed(1) Programming Grandma's Postcard LogicWhile all the postcard artwork was finished last month, this month focused on the backend logic for delivering them to the player. Grandma’s postcards and gifts will now trigger based on game progression, helping players smoothly advance on their journey to becoming a 5-Star Dessert Master.
changed(2) Setting Up All Chef Star Challenge LevelsDuring the demo phase, only the environment for the first challenge level was completed. This month, the environments for all remaining levels were built. Additionally, the code was implemented to accurately evaluate the desserts crafted by players, and various unique environment models were designed to give each level a distinct feel.
added(3) Implementing the Item Name Display FeatureGiven the vast number of ingredients, semi-finished goods, and final desserts in the game, players might get confused about what they are holding in the later stages. To address this, a toggleable display feature was added. Players can now choose to show the names of held items, ensuring clarity and a smoother gameplay experience.
added(4) Adding Ingredient Shop CategoriesThe original ingredient shop lacked a categorization system. This month, three new categories were introduced: General Ingredients, Coffee Beans, and Material Packs. This change helps players quickly find what they need and keeps the UI clean and organized, removing the clutter of having everything mixed together.
added(5) Finalizing the Wall and Floor Decoration SystemThe kitchen decoration system for walls and floors is finally complete. Players can now purchase new wallpapers and floor patterns, granting them more freedom to customize the kitchen to their liking. Development for this feature included adjusting color saturation and brightness, drawing new icons for walls and floors, programming the purchase and decoration logic, and implementing controller optimization.
Shiba Sweet changes
addedThis month's game development milestones include programming the logic for Grandma's postcards, setting up all Chef Star challenge levels, implementing an item name display feature, adding ingredient shop categories, and finalizing the wall and floor decoration system.
changedWhile all the postcard artwork was finished last month, this month focused on the backend logic for delivering them to the player. Grandma’s postcards and gifts will now trigger based on game progression, helping players smoothly advance on their journey to becoming a 5-Star Dessert Master.
changedDuring the demo phase, only the environment for the first challenge level was completed. This month, the environments for all remaining levels were built. Additionally, the code was implemented to accurately evaluate the desserts crafted by players, and various unique environment models were designed to give each level a distinct feel.
addedGiven the vast number of ingredients, semi-finished goods, and final desserts in the game, players might get confused about what they are holding in the later stages. To address this, a toggleable display feature was added. Players can now choose to show the names of held items, ensuring clarity and a smoother gameplay experience.
addedThe original ingredient shop lacked a categorization system. This month, three new categories were introduced: General Ingredients, Coffee Beans, and Material Packs. This change helps players quickly find what they need and keeps the UI clean and organized, removing the clutter of having everything mixed together.
This month's game development milestones include programming the logic for Grandma's postcards, setting up all Chef Star challenge levels, implementing an item name display feature, adding ingredient shop categories, and finalizing the wall and floor decoration system.
1. Here are the detailed highlights from this month:
(1) Programming Grandma's Postcard Logic
While all the postcard artwork was finished last month, this month focused on the backend logic for delivering them to the player. Grandma’s postcards and gifts will now trigger based on game progression, helping players smoothly advance on their journey to becoming a 5-Star Dessert Master.
(2) Setting Up All Chef Star Challenge Levels
During the demo phase, only the environment for the first challenge level was completed. This month, the environments for all remaining levels were built. Additionally, the code was implemented to accurately evaluate the desserts crafted by players, and various unique environment models were designed to give each level a distinct feel.
(3) Implementing the Item Name Display Feature
Given the vast number of ingredients, semi-finished goods, and final desserts in the game, players might get confused about what they are holding in the later stages. To address this, a toggleable display feature was added. Players can now choose to show the names of held items, ensuring clarity and a smoother gameplay experience.
(4) Adding Ingredient Shop Categories
The original ingredient shop lacked a categorization system. This month, three new categories were introduced: General Ingredients, Coffee Beans, and Material Packs. This change helps players quickly find what they need and keeps the UI clean and organized, removing the clutter of having everything mixed together.
(5) Finalizing the Wall and Floor Decoration System
The kitchen decoration system for walls and floors is finally complete. Players can now purchase new wallpapers and floor patterns, granting them more freedom to customize the kitchen to their liking. Development for this feature included adjusting color saturation and brightness, drawing new icons for walls and floors, programming the purchase and decoration logic, and implementing controller optimization.
2. Wrapping up
Since mid-May, I have been feeling physically weak and spent many days unable to use the computer, confined to resting in bed. Despite this, game development was always on my mind. As soon as I recovered a bit of energy, I couldn't wait to power up my computer and push the project forward. I truly hope to bring this lovely game into the warm hands of players as soon as possible.
Thank a lot for reading this far. See you in next month’s devlog!