Hello, lovely players! I’m Ya Mao, and here’s the April game development update for Shiba Sweet.
In this update6
Full notes
Full Shiba Sweet update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, lovely players! I’m Ya Mao, and here’s the April game development update for Shiba Sweet.
What changed
0 fixes3 additions3 changes0 removals
Balance
Store
Performance
addedThis month’s development focused on designing new autumn and winter outfits for the adorable NPC customers, upgrading the shop’s checkout screen to display price bonuses, adding a Mixer Pack feature for Mixer, and completing all of Grandma’s postcards.
changed(1) New Autumn/Winter Outfits for NPC customersPreviously, many spring and summer outfits were created for the game demo (set in spring). This month, I designed several new sets of autumn and winter clothing. NPCs will now change into seasonal outfits based on the temperature, giving the townspeople a more lifelike and dynamic feel.
added(2) Upgraded Checkout Screen with Price BonusesWith all the special festival posters completed last month, I’ve now ensured that dessert prices are correctly calculated with their respective festival bonuses. Additionally, I added percentage indicators above the adjusted prices on the checkout screen, making it easy for players to see exactly which desserts earned a bonus.
added(3) Mixer Ingredient Pack SystemTo prevent the gameplay from feeling repetitive in the later stages, I’ve introduced an Ingredient Pack system. Players can now choose to unlock specific packs and purchase them pre-packaged at the ingredient shop. These packs can be dropped directly into the Mixer, streamlining the production process.
changed(4) Completion of Grandma’s PostcardsI am thrilled to announce that all of Grandma’s postcards have been completed this month. Since every postcard is built from scratch as a unique 3D scene, each image required significant manual effort in modeling, texturing, lighting, and rendering. I truly hope these cards bring warmth and joy to players when they receive them in-game.
changed2. Wrapping upYouTube Channel: View store page
Shiba Sweet changes
addedThis month’s development focused on designing new autumn and winter outfits for the adorable NPC customers, upgrading the shop’s checkout screen to display price bonuses, adding a Mixer Pack feature for Mixer, and completing all of Grandma’s postcards.
changedPreviously, many spring and summer outfits were created for the game demo (set in spring). This month, I designed several new sets of autumn and winter clothing. NPCs will now change into seasonal outfits based on the temperature, giving the townspeople a more lifelike and dynamic feel.
addedWith all the special festival posters completed last month, I’ve now ensured that dessert prices are correctly calculated with their respective festival bonuses. Additionally, I added percentage indicators above the adjusted prices on the checkout screen, making it easy for players to see exactly which desserts earned a bonus.
addedTo prevent the gameplay from feeling repetitive in the later stages, I’ve introduced an Ingredient Pack system. Players can now choose to unlock specific packs and purchase them pre-packaged at the ingredient shop. These packs can be dropped directly into the Mixer, streamlining the production process.
changedI am thrilled to announce that all of Grandma’s postcards have been completed this month. Since every postcard is built from scratch as a unique 3D scene, each image required significant manual effort in modeling, texturing, lighting, and rendering. I truly hope these cards bring warmth and joy to players when they receive them in-game.
This month’s development focused on designing new autumn and winter outfits for the adorable NPC customers, upgrading the shop’s checkout screen to display price bonuses, adding a Mixer Pack feature for Mixer, and completing all of Grandma’s postcards.
1. Here are the detailed highlights from this month:
(1) New Autumn/Winter Outfits for NPC customers
Previously, many spring and summer outfits were created for the game demo (set in spring). This month, I designed several new sets of autumn and winter clothing. NPCs will now change into seasonal outfits based on the temperature, giving the townspeople a more lifelike and dynamic feel.
(2) Upgraded Checkout Screen with Price Bonuses
With all the special festival posters completed last month, I’ve now ensured that dessert prices are correctly calculated with their respective festival bonuses. Additionally, I added percentage indicators above the adjusted prices on the checkout screen, making it easy for players to see exactly which desserts earned a bonus.
(3) Mixer Ingredient Pack System
To prevent the gameplay from feeling repetitive in the later stages, I’ve introduced an Ingredient Pack system. Players can now choose to unlock specific packs and purchase them pre-packaged at the ingredient shop. These packs can be dropped directly into the Mixer, streamlining the production process.
(4) Completion of Grandma’s Postcards
I am thrilled to announce that all of Grandma’s postcards have been completed this month. Since every postcard is built from scratch as a unique 3D scene, each image required significant manual effort in modeling, texturing, lighting, and rendering. I truly hope these cards bring warmth and joy to players when they receive them in-game.
2. Wrapping up
Due to the postcard production, more than half of this month was dedicated to 3D art and crafting distinct environments, which was an incredibly fun process. As a developer, I often imagine players experiencing this world. It would be a wonderful feeling if this game, which comes from the heart, could resonate with and touch the lives of those who play it.
Thank a lot for reading this far. See you in next month’s devlog!