Full notes
Full Shepherds of the Abyss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Events
- UI and audio
Shepherds of the Abyss changes
This is a minor stability patch to fix a crash that was common in survival.
Gameplay Changes
Creatures with the Phase Out ability in Survival are now immune to all debuffs while Phased, such as roots, snares, and stuns.
Bug Fixes
Updated tower debuffs to correctly ignore targets that are immune to their relative debuff types (snare, roots, stuns, magic, etc.)
Victor’s spawned Blood Leech in Survival mode will no longer incorrectly reward 100 Abyssal Shards when killed
Fixed a survival mode crash
Misc Changes
Removed the placeholder audio from the end of the tower EMP ability in Survival
Changed the text on defense tutorial mission 6 to better-explain the process of Empowering towers and using Rage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
