What changed
1 fix3 additions3 changes0 removals
addedPatch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes:
addedNew Content14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it.
addedNew ContentAn achievement has been added for completing all 14 Challenge Missions.
changedGameplay ChangesReduced the base health of all units.
changedGameplay ChangesIncreased the duration that Soul Well remains on the ground.
changedGameplay ChangesReduced the cooldown of Soul Well to 5 seconds.
Shepherds of the Abyss changes
addedPatch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes:
added14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it.
addedAn achievement has been added for completing all 14 Challenge Missions.
changedReduced the base health of all units.
changedIncreased the duration that Soul Well remains on the ground.
Patch 1.1 is now live! We wanted to address some of the primary feedback we've received from players, which was that the game was arguably too difficult. To that end, we made a few subtle but important balance changes to make the game moderately easier without removing the challenge that we wanted to deliver. We've also added a campaign of challenge missions that should help players transition from the tutorials to the harder Survival or multiplayer game modes. Patch 1.1 notes:
New Content
14 Challenge Missions have been added. The purpose of these missions is to expand on the lessons learned in the tutorials and bridge the gap between the tutorials and the multiplayer or singleplayer game modes. Each consecutive mission adds a new mechanic or element that must be studied and utilized to complete it.
An achievement has been added for completing all 14 Challenge Missions.
Gameplay Changes
Reduced the base health of all units.
Increased the duration that Soul Well remains on the ground.
Reduced the cooldown of Soul Well to 5 seconds.
Bug Fixes