Full notes
Full Shepherds of the Abyss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
- Events
Shepherds of the Abyss changes
Usability Update
Added hotkeys to tower upgrades (keys 1-4)
Changed cursor icon
Added in-game options menu.
Gameplay Changes
Empowered Beam Tower's damage no longer resets when refreshing Empower before its duration has ended, allowing it to grow up to 10x its base damage while remaining on the same target
Survival Leech’s AOE heal ability will no longer heal itself, only units around it
Increased the cooldown on the Survival Leech’s heal from 12 seconds to 30 seconds
Decreased the range of the Survival Leech’s heal from 750 to 500 units
Bug Fixes
Victor’s Drain Life ability in Survival mode should no longer spawn an invisible creep that lives indefinitely if Victor dies
Victor’s Hemophilia ability now costs the correct amount of mana per level
Survival Leech’s AOE heal ability should now cast more than once
Empowering a beam-style tower that is Web Wrapped will no longer allow it to immediately begin attacking, even while still wrapped
Web Wrapping the Sunfire Tower while it is Empowered now correctly causes it to stop pulsing flames
Empowered Poison Tower’s damage-over-time now correctly reduces the target’s incoming healing
Melee Towers should now animate after being upgraded
Enemy towers should no longer show upgrade UI
The ready button now shows the correct text on clients
Fixed a crash when upgrading towers
Abilities no longer show incorrect level data on tooltips
Can no longer target dead creeps with spells.
Mana cost is now displayed correctly by level on Shepherd UI.
Fixed a handful of issues that caused Shepherds to not have correct max health values each round.
Clients now display spell levels correctly in Shepherd UI.
Fixed an issue that would sometimes cause creeps to fire off multiple instances of an ability when dying.
Fixed an issue that would sometimes cause creeps to reward income multiple times when dying.
Spell casting mode will now exit when the Shepherd dies or reaches the throne.
Tower upgrades window will now close when clicking the ‘X’
Currency reward text pop-ups should now be correctly colored according to resource type.
We fixed a number of issues that were causing beam-style weapons to get stuck firing, especially on the client in multiplayer matches. We’re aware of one more edge-case that can cause them to get stuck, but the fix will take longer and we did not think it was appropriate to hold up this patch for this one remaining issue.
Misc Changes
Optimized Survival Leech’s AOE heal ability VFX
Changed the sound for the Backstab Tower’s Empowered attack
Changed the audio for Victor’s Give Life and Send Life abilities
Lowered the volume on a few sounds
Added sounds for gaining Abyssal Shards and Income
Removed the audio and visual feedback on Empowered Backstab Tower’s impacts (will replace when we have new assets)
Source
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