Full notes
Full Shepherds of the Abyss update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Shepherds of the Abyss changes
This is a minor patch for issues we discovered since last night's launch.
Gameplay Changes
The Preparation Phase timer has been increased from 45 seconds to 90 in Classic vs AI mode and from 60 seconds to 90 seconds in Survival mode.
Bug Fixes
Fixed an issue causing players to be unable to host or rejoin multiplayer games after finishing a match without restarting the game
Fixed misspellings in defense tutorial 2 and offense tutorial 2
Fixed creeps not cleaning up and leaving invisible bodies on clients.
Fixed an issue with the wave queue ordering creeps incorrectly when trying to manually order them.
Fixed sniper towers attacking dreadnaught inside of their minimum range when taunted.
Preview path will now update immediately when entering build mode.
Fixed incorrect warning messages displaying when attempting to cast spells.
Fixed round timer not showing minutes correctly.
Fixed tutorial menu not highlighting the selected mission.
Misc Changes
Lowered the volume of the Flamethrower, Empowered Flamethrower, Empowered Sniper and Empowered Sunfire towers.
Reduced the size of the Empowered Flamethrower VFX
Source
Changelog.gg summarizes and formats this update. How we read updates.
