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Steam News28 July 20232y ago

Changelog 1.1.0 - Singleplayer & NPCs

Added a button to the main menu to create singleplayer games with 0 to 7 NPCs (1-8 total players). Playing without NPCs might result in unexpected/missing behavior for cards that interact with opponents. — e.g.

Full notes

Full Shenanigans update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • UI and audio
  • Gameplay
addedAdded a button to the main menu to create singleplayer games with 0 to 7 NPCs (1-8 total players).
changedPlaying without NPCs might result in unexpected/missing behavior for cards that interact with opponents. — e.g. stealing coins from or giving dice to an opponent won't do anything.
addedAdded options in the lobby settings to change the behavior of NPCs.
Added a button to the main menu to create singleplayer games with07Added a button to the main menu to create singleplayer games with increased, buff

Shenanigans changes

addedAdded a button to the main menu to create singleplayer games with 0 to 7 NPCs (1-8 total players).
changedPlaying without NPCs might result in unexpected/missing behavior for cards that interact with opponents. — e.g. stealing coins from or giving dice to an opponent won't do anything.
addedAdded options in the lobby settings to change the behavior of NPCs.

Added a button to the main menu to create singleplayer games with 0 to 7 NPCs (1-8 total players).

  • Playing without NPCs might result in unexpected/missing behavior for cards that interact with opponents. — e.g. stealing coins from or giving dice to an opponent won't do anything.

Added options in the lobby settings to change the behavior of NPCs.

  • How often should NPCs play cards, if possible?

  • Should NPCs primarily play cards favorable or unfavorable for themselves?

  • Should NPCs always target the first, last or a random player when selecting opponents?

Source

Steam News / 28 July 2023

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