In this update6
Full notes
Full Sheltered 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- Events
- UI and audio
- Balance
Sheltered 2 changes
Survivors, hello!
This patch encompasses 1.0.14, 1.0.13, 1.0.12 & 1.0.11 -- yep, it's another mega one! These versions have been live on the Experimental Branch for a few weeks, and are now ready for the full version of Sheltered 2!
PATCH NOTES
1.0.14 Patch Notes
Fixed another issue which caused quest markers to disappear after loading a save
Fixed issues with solar panel dirtiness levels going into negative values
Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
Fixed an issue with the camera going out of bounds
1.0.13 Patch Notes
Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
Fixed an issue with not being able to add blueprints to the Drafting Table
Fixed an issue where active quests would disappear from the map upon loading a save
1.0.12 Patch Notes
Fixed an issue with automatically assigned travel rations going missing
Fixed a weapon duplication bug
Fixed an issue where Green Beans would be referenced instead of Peas for desires
Fixed an issue with the “ransom” quest which stopped the reward being given
Fixed an issue with the “pause in background” option not updating correctly in different languages
Fixed an issue with the stats of the bear in the CTK Mob’s quest line
Fixed an issue which resulted in huge reputation losses after multiple encounters
Fixed an issue where the shelter storage capacity could become incorrect
Fixed an issue where new storage objects could be used before they are constructed
Fixed an issue where the room overlay information could go missing
Fixed an issue where the main menu would appear on top of the save slots
Fixed an issue where the lab could become damaged by fire and become irreparable
Fixed issues with floppy disks disappearing and/or not being useable on the computer
Fixed an issue with planters not informing the player when plants were fully grown
Rage attack can no longer target the head
Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
Increased the chances that the Wind Turbines will reach maximum power output
Fixed an issue with internal planters losing integrity when not in use
Fixed an issue where Rescue jobs could spawn on water
Fixed an issue where the upgrade options on objects would become inaccessible
Duplicate blueprints will no longer spawn on the map
Can now rename characters using the locker
Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
Automatically assigned travel rations now take into account the return trip
Character info panel positions now saved so they remain in the same position when loading the save
Rain now cleans solar panels
Reduced the amount of rubber in the Inflatable Raft recipe
Can now recycle equipment (bags, body armours, binoculars etc.)
End-game damage scaling implemented
1.0.11 Patch Notes
Fixed issue with faction members using sinks when their dirtiness was less than 50%
Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
Can no longer queue multiple upgrades for a single object
Fixed an issue with the incinerator panel
Source
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