What changed
0 fixes0 additions1 change0 removals
changedSome players have been complaining of connection issues with ShellShock Live for a long time. Today's mini-update adds a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error. If reconnected successfully, you should never notice you were disconnected in the first place. Previously, you would have been kicked out of the game (and match) and forced to reconnect from scratch. This feature is early in development, so it might not always work, but it's a start. For those of you affected by connection issues, please let me know if this update helps improve the situation. Thanks! -Kyle
ShellShock Live changes
changedSome players have been complaining of connection issues with ShellShock Live for a long time. Today's mini-update adds a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error. If reconnected successfully, you should never notice you were disconnected in the first place. Previously, you would have been kicked out of the game (and match) and forced to reconnect from scratch. This feature is early in development, so it might not always work, but it's a start. For those of you affected by connection issues, please let me know if this update helps improve the situation. Thanks! -Kyle
Some players have been complaining of connection issues with ShellShock Live for a long time. Today's mini-update adds a new system that intelligently tries to reconnect users disconnected by an 'EndRead' or 'ReceivedBytes == 0' error. If reconnected successfully, you should never notice you were disconnected in the first place. Previously, you would have been kicked out of the game (and match) and forced to reconnect from scratch. This feature is early in development, so it might not always work, but it's a start. For those of you affected by connection issues, please let me know if this update helps improve the situation. Thanks! -Kyle