Full notes
Full ShellShock Live update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
The "Triple-One" Update is here and brings a new feature, some new content, and a bunch of bug fixes!
Flares
Flares are a brand new mode of in-game communication. Select a flare from the UI crosshair button next to the 'Fire' button. Choose 'Team' or 'All', and then select a placement on the map. Circle - Specify crates, tanks, or anything on the map. Arrow - Signal your movement or request an ally to move. Crosshair - Direct your attacks towards a specific enemy. X - Specify a bumper hit point, or just about anything you want to.
Dual-Wheeld Tank Track
New Dogtags
We added a heap of new possible Dogtags to keep things fresh.
Bug Fixes & Tweaks
Fixed negative countdown error when starting matches
Wanderer now works correctly in Rebound and Vortex matches
Fixed the unusual 'Portal Gun' and bumper interaction
Fixed Sonar projectile size discrepancy
Fixed bug where 'Static' weapons hit self in FFA matches
Healing weapons are no longer assigned in Charge & Points modes
Increased Deathmatch XP multiplier from 1.3x to 1.5x
Increased Assassin XP multiplier from 1.45x to 1.6x
Thanks for reading and I'll see you in-game! If you haven't already, Wishlist ShellShot Arena to follow development.
-kChamp
Source
Changelog.gg summarizes and formats this update. How we read updates.
