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Steam News20 September 20241y ago

Update 0.2 - Workbench & Shop Overhaul

Hi Shell Runners! We have a big update for you today! We've address some of the core issues based that we've identified.

In this update5

Full notes

Full Shell Runner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions9 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Fixes
changedWorkbench OverhaulRight after our launch, one of the main issues identified was that collecting items, leveling them up, and boosting their overall power wasn’t as enjoyable as it could be. That’s why we’ve overhauled the workbench feature.
addedAugmentor SystemA significant new addition to the workbench is the Augmentation system. You’ll now be able to use different Crafting Modules, earned through Recycling, to level up your gear by filling its XP bar. The amount of XP provided depends on the rarity of the Crafting Module, with higher rarity ones offering more.
addedRefinerThe new Refiner lets you upgrade your gear’s rarity. Each tier requires a combination of different Crafting Modules to move up a rarity level, and there’s a guaranteed 100% success rate. For those feeling lucky, you can opt for a riskier route by using fewer resources, similar to the current system, for a chance to boost your gear.
changedModulatorWe’ve also enhanced the Modification system. Now, in addition to rerolling modifications, you can transfer a mod from one weapon to another. Keep in mind that this process consumes the donor weapon and costs more Silicon than rerolling.
addedCrafterA brand new Ammo Crafting system has been introduced. You can now craft all ammo types using Crafting Modules, with each ammo type requiring different resources, expanding your crafting options.
changedOther big additionsOverhauled shop with different categories

Shell Runner changes

changedRight after our launch, one of the main issues identified was that collecting items, leveling them up, and boosting their overall power wasn’t as enjoyable as it could be. That’s why we’ve overhauled the workbench feature.
addedA significant new addition to the workbench is the Augmentation system. You’ll now be able to use different Crafting Modules, earned through Recycling, to level up your gear by filling its XP bar. The amount of XP provided depends on the rarity of the Crafting Module, with higher rarity ones offering more.
addedThe new Refiner lets you upgrade your gear’s rarity. Each tier requires a combination of different Crafting Modules to move up a rarity level, and there’s a guaranteed 100% success rate. For those feeling lucky, you can opt for a riskier route by using fewer resources, similar to the current system, for a chance to boost your gear.
changedWe’ve also enhanced the Modification system. Now, in addition to rerolling modifications, you can transfer a mod from one weapon to another. Keep in mind that this process consumes the donor weapon and costs more Silicon than rerolling.
addedA brand new Ammo Crafting system has been introduced. You can now craft all ammo types using Crafting Modules, with each ammo type requiring different resources, expanding your crafting options.

Hi Shell Runners!

We have a big update for you today! We've address some of the core issues based that we've identified.

Workbench Overhaul

Right after our launch, one of the main issues identified was that collecting items, leveling them up, and boosting their overall power wasn’t as enjoyable as it could be. That’s why we’ve overhauled the workbench feature.

Augmentor System

A significant new addition to the workbench is the Augmentation system. You’ll now be able to use different Crafting Modules, earned through Recycling, to level up your gear by filling its XP bar. The amount of XP provided depends on the rarity of the Crafting Module, with higher rarity ones offering more.

Recycler

We’ve revamped the Recycling system. Now, when you recycle unwanted gear, you’ll obtain Crafting Modules that are automatically accessible at the Workbench. Be aware that recycling will permanently destroy the gear.

Refiner

The new Refiner lets you upgrade your gear’s rarity. Each tier requires a combination of different Crafting Modules to move up a rarity level, and there’s a guaranteed 100% success rate. For those feeling lucky, you can opt for a riskier route by using fewer resources, similar to the current system, for a chance to boost your gear.

Modulator

We’ve also enhanced the Modification system. Now, in addition to rerolling modifications, you can transfer a mod from one weapon to another. Keep in mind that this process consumes the donor weapon and costs more Silicon than rerolling.

Crafter

A brand new Ammo Crafting system has been introduced. You can now craft all ammo types using Crafting Modules, with each ammo type requiring different resources, expanding your crafting options.

Other big additions

  • Overhauled shop with different categories

  • 3 new enemy types (shield & grenade enemies with different weapons)

  • German localization

  • The effects of gadgets are now properly scaling with rarity and level

That's for the biggest changes, you can find the rest in the changelog below.

That’s all for now! Thanks for reading, and don’t forget to join our Discord to say hello!

Best regards, Shell Runner Team

Changelog

  • reworked Workbench

  • reworked Gear Store

  • added new crafting resources (Crafting Modules)

  • added new enemy type that can throw grenades at 2* or higher difficulty

  • added new enemy type with shields at 3* or higher difficulty

  • added Gadget & Maneuver level & rarity scaling

  • added German localization

  • added new tutorial pages for Workbench and Gear Store

  • updated item leveling

  • updated weapon balancing

  • updated enemy balancing

  • fixed some level issues

Source

Steam News / 20 September 2024

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