Full notes
Full Shell Runner update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Mercs!
What changed
- Gameplay
- Fixes
- Balance
Just some quick hotfixes to solve a few issues from the last update. That's it for now.
Shell Runner Team
rebalanced enemies to reduce difficulty in 1* mission for new players but 2* and higher missions have still the same difficulty as previously
fixed some issues for sewers themed level where the player could drop out of the level
updated the tutorial pages for mission info to make it more precised
increased the trigger zone for Holdout missions to start the waves immediately when entering the room
fixed enemy spawning in the air in sewers
increased wave spawn timers for sabotage from 10 seconds to 20 up to 30 seconds per wave
lowered cooldown for 'Pulse Dash' maneuver gear
Source
Changelog.gg summarizes and formats this update. How we read updates.
