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Steam News6 August 20241y ago

Update 0.1.16.44

Hello Mercs! The past few weeks have been a whirlwind, and we’re super grateful for all the love Shell Runner has been getting from our community. Your feedback has been invaluable in helping us shape the game’s future.

Full notes

Full Shell Runner update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Mercs!

What changed

1 fix7 additions6 changes0 removals
  • Fixes
  • UI and audio
  • Performance
  • Gameplay
fixedToday’s update includes some quick fixes and additions that we felt were urgent and relatively easy to implement. These needed to be addressed before we dive into the first big update, which will take longer than the smaller patches we’ve done recently. We’ll share more info about this major update in our upcoming roadmap, which will be out sometime next week.
addedIn this update, we’ve tackled some annoying issues, like enemies hitting you from way off-screen. We’ve also worked on improving weapon feel and gunplay. This includes adding more sounds to weapons, introducing hitmarkers, and making some ammo balance tweaks to enhance the moment-to-moment gameplay.
addedChangelogAdded spatialized audio system
addedChangelogAdded lots of new attack & reload sounds
addedChangelogAdded new sounds to hub interactions
addedChangelogAdded new spatialized environment ambience sounds

The past few weeks have been a whirlwind, and we’re super grateful for all the love Shell Runner has been getting from our community. Your feedback has been invaluable in helping us shape the game’s future.

We want to keep things transparent, so here’s a peek behind the curtain at what’s happening in our development process. In the first week after launch, we identified some core issues. Some of these we can fix right away, while others will take a bit more time and will be included in bigger updates down the road.

Today’s update includes some quick fixes and additions that we felt were urgent and relatively easy to implement. These needed to be addressed before we dive into the first big update, which will take longer than the smaller patches we’ve done recently. We’ll share more info about this major update in our upcoming roadmap, which will be out sometime next week.

In this update, we’ve tackled some annoying issues, like enemies hitting you from way off-screen. We’ve also worked on improving weapon feel and gunplay. This includes adding more sounds to weapons, introducing hitmarkers, and making some ammo balance tweaks to enhance the moment-to-moment gameplay.

Thanks for sticking with us and being such an awesome community. We’re excited to keep improving Shell Runner together!

Stay safe! Shell Runner Team

Changelog

  • Added spatialized audio system

  • Added lots of new attack & reload sounds

  • Added new sounds to hub interactions

  • Added new spatialized environment ambience sounds

  • Added hitmaker sound + animation

  • Added additional sfx to bosses

  • Adjusted outline shader to reduce flickering

  • Updated melee enemy behaviour to attack while moving to make them more of a threat

  • Updated ranged enemies behaviour to fix that enemies attacked out of sight

  • Updated Ammo types, Pistols & SMGs now share an ammo type

  • Updated balancing of enemies & ammo

  • Updated UI elements

Source

Steam News / 6 August 2024

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