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Steam News13 June 20251y ago

Weekly Update 1.2o

The 56th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official Discord!

Full notes

Full Shell of a King update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes2 additions4 changes2 removals
  • UI and audio
  • Performance
  • Balance
  • Gameplay
addedAdd a bunch of new sounds
changedManually cull around half of the particle systems for performance
addedThe Colossal Cube now has a full boss health bar and tracks player deaths
removedStatuses no longer display on a boss if they are displaying on the full boss health bar
changedOptimize charm equip checking when shooting for performance
changedAdjust the volume of some recent sounds

Shell of a King changes

addedAdd a bunch of new sounds
changedManually cull around half of the particle systems for performance
addedThe Colossal Cube now has a full boss health bar and tracks player deaths
removedStatuses no longer display on a boss if they are displaying on the full boss health bar
changedOptimize charm equip checking when shooting for performance

The 56th weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official Discord! I can always revert to an earlier update if something breaks!

1.2o Change List:

  • Add a bunch of new sounds

  • Manually cull around half of the particle systems for performance

  • The Colossal Cube now has a full boss health bar and tracks player deaths

  • Statuses no longer display on a boss if they are displaying on the full boss health bar

  • Statuses appear under Slider and Zeke for the Solider Snakes boss fight

  • Attempt to improve launch time by slowing some object pool creation

  • Optimize charm equip checking when shooting for performance

  • Adjust the size of some enemy death effects

  • Adjust the volume of some recent sounds

  • Split now rounds his fish measurements

  • Remove the splatter particle effect for jumping fish

  • The player's small health bar now hides during dialogue

  • Darken on-click effects for dialogue options

  • Fix enemies not pathing around obstacles in the Grand Library correctly

  • Fix the Spinnel Hatchling throwing the healing grenade out of bounds

  • Fix caught fish clipping on each other

  • Fix footstep sounds being incorrect near walls

  • Fix some incorrect collider layering

  • Fix yellow slimes being perma damage flashed

  • Fix the color of the boundary walls in the spike room

  • Fix weird self-shadow artifacts for various walls and floor tiles

  • Fix bad fps in the sacrifice room by removing light shadows

  • Fix the King's Champion clipping the floor

  • Fix equipped charms not full scrolling to selection with gamepad

  • Fix damage flashing for all the Chess pieces

  • Fix arrow wall pressure plates over-spawning arrows

  • Fix Area Names not fading when the game is paused

  • Fix the Infant Sun charm double hitting certain enemies

  • Various other bug fixes

  • Internal changes

Source

Steam News / 13 June 2025

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